• Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!

web

  1. L

    HTML5 I bought GMS2 Web ... need help

    Hey folks. I just bought GMS2 Web through Steam. My Steam account is linked on my YoYo Games website profile. 1) How do I get GMS2 Web to show up on my purchased products list on my YoYo website profile page? 2) GMS2 Web seems incredibly similar to GMS2 Desktop … does this mean I can just stop...
  2. S

    HTML5 html5 freeze

    HEY! i was having a freeze problem doing html5! when i launched the game it looked like this: the menu worked fine aswell as the cutsceene: So i found out that if i removed the code down below everything worked fine exept for the camera obviously. What could be wrong? it works fine when...
  3. D

    reduce the format for the web

    Hello comrade ! I'm coming to you because I have a small problem at the level of my game in html. it's way too big for an internet job. and I would like to adapt it without having to change all my 1 by 1 objects. I try to change directly in the HTML > graphical elements > size of the texture...
  4. H

    HTML5 instance_nearest() doesn't work in HTML5

    Here is my code: destroy = 9; while destroy > 0 { destroy--; var wall = instance_nearest(x, y, oWall) instance_create_depth(wall.x + 8, wall.y + 8, 0, oDeath); instance_destroy(wall); } This is what happens on HTML5 This is what happens on windows Why such a discrepancy...
  5. M

    Question - IDE Advice Needed - License Type?

    Hi all, Advice needed. I recently started building games with GM2 using the trial version. I am now ready to make the purchase. In a perfect world, I would love to be able to export to any platform, however this is obviously cost prohibitive. As a result, I need some guidance on the "right"...
  6. Mytchall Bransgrove

    HTML5 Customized get_string_async()

    HTML5, GMS1.4 Hey guys, just spent some time customizing the default get_string_async() dialog box, then tried get_string() and it uses the browsers default input box, a much better method! -Any reason why we shouldn't use get_string()? (apart from being synchronous & the manual warning us not...
  7. Kaguva

    Portfolio - Programming Tools and Games Developer

    GameMaker Tools and Games Developer Introduction: During the university career as electronic engineer I fell in love with the programming and i found GameMaker:Studio. Since that I implemented characteristics that I need to create my projects and collaborate in games of this...
  8. J

    HTML5 Can't use ini files with html5

    My game requires a lot of data stored, so I use .ini files. The game works fine as a .exe but makes this error when running on the micro web server. ERROR: /html5game/test.ini It seems to work with internet explorer, but not at all with Chrome. Here is the code that causes the error...
  9. L

    Question - Code HTTP loaded sprites

    Dear community, I've noticed a strange behaviour of web loaded sprites. Tried to google things up but apparently had no luck. First off, when just slightly upscaling (1,1x) image starts to fragmentate and loses quality extremely fast compared to the game included sprites, one can upscale these...
  10. N

    Transferring Project from Desktop to Web Version

    If I purchase the Desktop version of Game Maker Studio 2 now, and later decide to purchase the Web version, will my projects automatically transfer over? If not, how do I transfer them? Thanks much.
  11. J

    GMS website log-in error (HELP)

    I do not see any web problem groups for the forums so I am posting this here. My account I made on the YoYo Games Studio website below is not worrying properly. It keeps telling me. As seen below. "Your account is not activated. Please check your email for the activation steps." But then every...
  12. Erayd

    Android Web Server

    In GM1 I was able to run my game for android over the included web server. I now have the android module and the GM2 software and I can run my game while connected over the USB cable, but I highly preferred running my games using my wifi. Is that option still available?
  13. S

    Help with Multiplayer Online Game

    Hello everyone, I need help on how to make an online multiplayer video game. What technology is being used? If I use network_socket_tcp when I convert to HTML5 it works? What should I do to create an online multiplayer game. I do not know where to start.
  14. B

    GameMaker Web Browser

    Just wondering if it would be possible to create a web browser by using the http_get_file functions, or would I need to use an extension. What I was thinking was to download the webpage.html CSS PHP file, and open it like a text file. I understand that I would have to write the code for parsing...
  15. D

    HTML5 Download for Desktop or Web?

    Hello, Is it best to install game maker for desktop or web? What are the pros and cons please? Also my brother wants to use it for a game design competition - which version would be able to be submitted or would both work. Thank You :)
  16. zbox

    Asset - Extension WebView - iOS & Android (25% OFF)

    Marketplace: http://bit.ly/2GPhaKy Category: Extensions Price: $49.99 $39.99 for combined modules, $39.99 $29.99 individually. Modules: Android & iOS Description: Now supporting both platforms seamlessly! WebView allows you to place any web content in your Gamemaker Game/Application. It also...
  17. T

    HTML5 Scaling a game on mobile browsers

    Hi, I have read some posts about scaling a game for different resolutions but they don't cover html5 on mobile. Our game is ready and we are polishing some final stuff. Target platform is HTML5 without WebGL and the game and the scaling works well on pc browsers. The problem comes when I open...
  18. ShaunJS

    OFFICIAL Web, UWP, Mobile targets available - Beta Newsletter #4

    (copied from original blog post: https://www.yoyogames.com/blog/408) Hello everybody! This is our 4th newsletter covering all of the ongoing developments surrounding the GameMaker Studio 2 Beta. Mobile, Web and UWP available We're happy to announce that our latest release brings the Mobile...
  19. A

    HTML5 Async multiplayer

    Hi guys, I'm wondering how I would go about creating async multiplayer for HTML5? All I would need is to basically store player variables somewhere, then download them to other users to generate the other player for PVP. Trouble is... I have no idea how to do this. i have gml experience and...
  20. U

    Some new questions

    Okay so let's say I have a decent game, and it's ready to go on android and web via html 5. How does the ad stuff work? For instance, my game is a low res scaled up. Will I have to make room for ads or will it just be able to overlay my screen? Also can I serve the same ads on my android...
Top