I've noticed a strange behaviour of web loaded sprites. Tried to google things up but apparently had no luck.
First off, when just slightly upscaling (1,1x) image starts to fragmentate and loses quality extremely fast compared to the game included sprites, one can upscale these...
I do not see any web problem groups for the forums so I am posting this here. My account I made on the YoYo Games Studio website below is not worrying properly. It keeps telling me. As seen below.
"Your account is not activated. Please check your email for the activation steps."
But then every...
In GM1 I was able to run my game for android over the included web server. I now have the android module and the GM2 software and I can run my game while connected over the USB cable, but I highly preferred running my games using my wifi. Is that option still available?
Hello everyone, I need help on how to make an online multiplayer video game.
What technology is being used?
If I use network_socket_tcp when I convert to HTML5 it works?
What should I do to create an online multiplayer game.
I do not know where to start.
Just wondering if it would be possible to create a web browser by using the http_get_file functions, or would I need to use an extension. What I was thinking was to download the webpage.html CSS PHP file, and open it like a text file. I understand that I would have to write the code for parsing...
Is it best to install game maker for desktop or web? What are the pros and cons please? Also my brother wants to use it for a game design competition - which version would be able to be submitted or would both work. Thank You :)
Price: $49.99 $39.99 for combined modules, $39.99 $29.99 individually.
Modules: Android & iOS
Now supporting both platforms seamlessly! WebView allows you to place any web content in your Gamemaker Game/Application. It also...
I have read some posts about scaling a game for different resolutions but they don't cover html5 on mobile. Our game is ready and we are polishing some final stuff. Target platform is HTML5 without WebGL and the game and the scaling works well on pc browsers. The problem comes when I open...
(copied from original blog post: https://www.yoyogames.com/blog/408)
Hello everybody! This is our 4th newsletter covering all of the ongoing developments surrounding the GameMaker Studio 2 Beta.
Mobile, Web and UWP available
We're happy to announce that our latest release brings the Mobile...
Hi guys, I'm wondering how I would go about creating async multiplayer for HTML5?
All I would need is to basically store player variables somewhere, then download them to other users to generate the other player for PVP. Trouble is... I have no idea how to do this. i have gml experience and...
Okay so let's say I have a decent game, and it's ready to go on android and web via html 5. How does the ad stuff work? For instance, my game is a low res scaled up. Will I have to make room for ads or will it just be able to overlay my screen?
Also can I serve the same ads on my android...
Recently I started working on a scrolling bar for a little HTML5 project I'm working on. I made a working scroll bar but I really doubt that's nearly as efficient as it could be.
So it works with two objects: the scrollbar itself and the "cam" object that travels across the room and is followed...
Hello. I've started working on a little project that involves a bunch of included files.
The thing works fine when I run the project as a regular Windows EXE, but the included files are not recognized on the HTML5 version, I tried moving the directory in a bunch of different ways.
So I have been testing for some time HTML5 and my games seem to be working nicely. But I have problems with the saving system... The standard ini file creating is not working and I have been reading the documentation about file handling but I am not sure if I am doing anything...