web

  1. Mookal

    Free Run, Doodleguy! (My 2020 Coolmath Game Jam Submission)

    Hey! I'm gonna get straight to the point. I'm one of the finalists in the 2020 Coolmath Game Jam! My game's called "Run, Doodleguy!" and it's about a stick figure and a pencil working together to run from the Big Eraser who's erasing the notebook world. You can watch the trailer here... ...
  2. L

    HTML5 Particle systems not working in HTML5

    Hi, My game functions fine when running on desktop, but when I build in HTML5 "part_system_create_layer" and other related functions return undefined. I have a global variable that is assigned like so: global.P_System = part_system_create_layer(layer, true); (copied straight from the gms2...
  3. SnoutUp

     Card Hog - card-based dungeon crawler (Android/Web DEMO)

    Card Hog is a Look, Your Loot! and Dungeon Cards inspired grid crawler with light RPG and deck building elements. Player moves a character card around, picking up weapons, fighting enemies, collecting items and using skills. Android | Web | Twitter There are different card combinations to...
  4. Drturtlebot

    Need Help With HTTP connection to an API

    Hello, Im trying to make a HTTP request to an api and then display the data but im unsure on how to do it with the specific file. Any Ideas? Im trying to get the "Meta Data\6. Time Zone" words as a string from...
  5. Drturtlebot

    GM2 getting HTML/HTTP information on a website

    Hello, I am currently working on a game which requires it to know if the stock market is currently open or not, It needs to go to https://www.stockmarketclock.com/exchanges/nyse/trading-hours and check if the Exchange is open or closed. Iv seen that this may be possible with http_Get but i have...
  6. S

    Upgrade from GMS 2 Desktop to Web

    I will go straight to the point... I had GameMaker Studio 1.4 back with one of the Humble Bundles, and I had gotten the Web module with it. A while after GMS 2 came out, I managed to get myself a copy of the Desktop edition on Steam, but unlike the GMS1.4 modules, it looks like I would have to...
  7. M

    license for web?

    The price for the html or web licence is 150 $ for a year or for ever? Thanks.
  8. leveller

    HTML5 Cannot compile for Internet Explorer or Edge

    Hi guys - hope someone can shed some light on this ... I can compile and run with no issues on my Win 10 desktop machine - using 'default' browser and IE and Edge. I can compile but not run anything on my Win 10 Surface Pro, using 'default' or IE or Edge. I just installed Chrome on the laptop...
  9. S

    HTML5 No sounds at all when exporting to HTML5

    So I just bought the HTML5 license.. ...and OMG my game is so bad. So many bugs ahhhhhhh. First item on the list - no sound, at all. What is going on?
  10. F

    HTML5 Game does not run smoothly in HTML5, any ideas?

    Hey everyone, I've been testing builds for my game to see if I can export it in the Web format and so far I have not encountered any major bugs, I do however notice some sort of a stutter or lag when my objects move across the screen. About 9/10 times when testing it on GameJolt I get this...
  11. A

    html5 game local storage

    Hi, so I have a html5 based game and I need to save information in local storage when someone win the game. The thing is that I have no idea how to do this. I'm using game maker 1.4, please help. Thanks in advance
  12. Caio

    HTML5 Web License Steam not active[Solved]

    I bought the web license in steam, but it is not active, how do I do it now?
  13. leveller

    HTML5 I bought GMS2 Web ... need help

    Hey folks. I just bought GMS2 Web through Steam. My Steam account is linked on my YoYo Games website profile. 1) How do I get GMS2 Web to show up on my purchased products list on my YoYo website profile page? 2) GMS2 Web seems incredibly similar to GMS2 Desktop … does this mean I can just stop...
  14. splendidtank

    HTML5 html5 freeze

    HEY! i was having a freeze problem doing html5! when i launched the game it looked like this: the menu worked fine aswell as the cutsceene: So i found out that if i removed the code down below everything worked fine exept for the camera obviously. What could be wrong? it works fine when...
  15. D

    reduce the format for the web

    Hello comrade ! I'm coming to you because I have a small problem at the level of my game in html. it's way too big for an internet job. and I would like to adapt it without having to change all my 1 by 1 objects. I try to change directly in the HTML > graphical elements > size of the texture...
  16. H

    HTML5 instance_nearest() doesn't work in HTML5

    Here is my code: destroy = 9; while destroy > 0 { destroy--; var wall = instance_nearest(x, y, oWall) instance_create_depth(wall.x + 8, wall.y + 8, 0, oDeath); instance_destroy(wall); } This is what happens on HTML5 This is what happens on windows Why such a discrepancy...
  17. M

    Question - IDE Advice Needed - License Type?

    Hi all, Advice needed. I recently started building games with GM2 using the trial version. I am now ready to make the purchase. In a perfect world, I would love to be able to export to any platform, however this is obviously cost prohibitive. As a result, I need some guidance on the "right"...
  18. Mytchall Bransgrove

    HTML5 Customized get_string_async()

    HTML5, GMS1.4 Hey guys, just spent some time customizing the default get_string_async() dialog box, then tried get_string() and it uses the browsers default input box, a much better method! -Any reason why we shouldn't use get_string()? (apart from being synchronous & the manual warning us not...
  19. Kaguva

    Portfolio - Programming Tools and Games Developer

    GameMaker Tools and Games Developer Introduction: During the university career as electronic engineer I fell in love with the programming and i found GameMaker:Studio. Since that I implemented characteristics that I need to create my projects and collaborate in games of this...
  20. J

    HTML5 Can't use ini files with html5

    My game requires a lot of data stored, so I use .ini files. The game works fine as a .exe but makes this error when running on the micro web server. ERROR: /html5game/test.ini It seems to work with internet explorer, but not at all with Chrome. Here is the code that causes the error...
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