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Hello Everyone, i was trying to make a wave system in GM8 Pro for a tower defense game. So i am using timelines and using a code in the sprites but i don't know how to make the start round button becomes green again after i click it.
everything works but i can't understand how to do that to...
Hi nooby question, i have a working alarm that spawns enemys.How to change after its spawn all enemys and go for alarm 2 who spawn difrent enemys from previous.I am trying to create a level with 3 waves.
this is alarm 0
if(asteroid_number < 5)
{
instance_create_layer(random(650)...
Hi im making a game that has a wvae system that has increasing amounts of enemys each wave, BUT Im having a bit of trouble with it.
//my code
if (global.wave = true) {
if(global.spawn < 4)
xp = irandom_range(1,1027)
yp = -20
bnum = irandom_range(1,200)//type of enemy
if...
So, I am planning on making a wave system that will go on for thousands of waves, and I am using timelines. Wouldn't it take quite long to make that many waves? I have an idea on how to do it, but I don't really know how to code it. I've already tried three different times and it still won't...
Alright, so I'm just going to explain what I'm going for.
I have different obj's that are named after the enemy + _spawner at the end. They will all be placed in the same place, and all of the objects will have set spawn positions for the enemy. For example, obj_goblin_spawner has spawn...