I'm kinda new here but i've got quite a bit of experience with game maker studio 2, i am making a game where you have to defeat waves of enemy spaceships. i want to add a boss ship that comes around every 10 waves. i have no clue where to begin with this task. i have created a...
//Next wave or end spawner when all enemies have died
if (remaining [current_wave]<=0)
if (current_wave == total_waves)
GM Version: GameMaker Studio 1.4 and GameMaker Studio 2
Target Platform: All
Download: Source Code: https://github.com/zbanack/TSE-dynamic-water
Links: See embedded YouTube video
A video lesson where I go over the logic and code behind making 2D dynamic water (waves). Although this...
Im trying to add a wait in between waves of enemies instead of just instantly spawning the next wave.
Also, I have 100 health and the enemies do 1 damage, but its basically 60 damage because it does 1 hit every frame, so I die in 2 seconds. I want to add a wait to this and I will also increase...
I am creating a top-down space shooter, much like asteroids meets space invaders. I have all the movement mechanics, firing, collisions, sounds, menus, point system, etc nailed down and am moving on to the finals stages: Enemy Spawning, Wave Generation, and Enemy AI.
Hey guys! I'm back with another issue. I hope this post is articulate enough and easy to understand. hehe
I'm creating a simple tower defense game, programming for level one is complete, save for a little bit of polishing.
Level 1 has three waves of 10 enemies of 3 different...
im making a tower defence game but i cant figure out how to do the wave system.
The goal is to press a button and start a new wave of 15 enemies.
This wave should come inmediatly without waiting for the last one to finish.
It also needs to be infinte.
And cycle through sprites.
This was my team's entry for Global Game Jam 2017, a 48 hour game jam where the theme was "waves". It is a 2D puzzle platformer consisting of 6 levels where you play as a water strider manipulating water to make...
I have two different enemies that I am trying to spawn randomly. After each round (when all previous enemies are dead) more enemies will spawn.
At first I put a choose code in the create event, but this would choose in the very beginning, and then the only enemies to ever spawn...
As of right now, I have no clue how to use shaders. I know that they use a different coding language, and something to do with vertices and colours, but other than that I don't even know the full potential of what shaders can do. But from what I've seen, they can do ripple/wave/distortion...
I am working on an Asteroids clone for learning purposes and I'm trying to come up with an efficient way to do wave based spawns.
Here's what I have so far:
global.wave = 1;
//starts at 5 and increases by one based on global.wave
So far only zombies will spawn. (And they're buggy!)
Left Mouse: Shoot
Right Mouse Button: Repair/Chop
Space: Open Shop
1-2-3-4-5-6-7: Shop hotkeys
Enter: Give 5 Coins.