1. M

    GMS 2 boss wave

    Hello everyone, I'm kinda new here but i've got quite a bit of experience with game maker studio 2, i am making a game where you have to defeat waves of enemy spaceships. i want to add a boss ship that comes around every 10 waves. i have no clue where to begin with this task. i have created a...
  2. I

    Need help with waves

    //Next wave or end spawner when all enemies have died if (remaining [current_wave]<=0) { if (current_wave == total_waves) { //game_restart(); highscore_add(string(""), global.highscoreboard); } else {...
  3. Zack

    GML 2D Dynamic Water and Liquids (Waves)

    GM Version: GameMaker Studio 1.4 and GameMaker Studio 2 Target Platform: All Download: Source Code: https://github.com/zbanack/TSE-dynamic-water Links: See embedded YouTube video Summary: A video lesson where I go over the logic and code behind making 2D dynamic water (waves). Although this...
  4. J

    How do you add a wait?

    Im trying to add a wait in between waves of enemies instead of just instantly spawning the next wave. Also, I have 100 health and the enemies do 1 damage, but its basically 60 damage because it does 1 hit every frame, so I die in 2 seconds. I want to add a wait to this and I will also increase...
  5. J

    Enemy Spawning randomly between set locations & Waves {Please help a Noob trying to learn!}

    Hello, I am creating a top-down space shooter, much like asteroids meets space invaders. I have all the movement mechanics, firing, collisions, sounds, menus, point system, etc nailed down and am moving on to the finals stages: Enemy Spawning, Wave Generation, and Enemy AI. Between multiple...
  6. L

    Windows Tower Defense: New Rooms, Multiple Waves, Multiple Paths

    Hey guys! I'm back with another issue. I hope this post is articulate enough and easy to understand. hehe Some context: I'm creating a simple tower defense game, programming for level one is complete, save for a little bit of polishing. Level 1 has three waves of 10 enemies of 3 different...
  7. A

    Wave system tower defence game.

    im making a tower defence game but i cant figure out how to do the wave system. The goal is to press a button and start a new wave of 15 enemies. This wave should come inmediatly without waiting for the last one to finish. It also needs to be infinte. And cycle through sprites. Something like...
  8. Dragon47

    Free Gerridae (2D puzzle platformer fit for speedrunning)

    Gerridae Download: https://drive.google.com/open?id=0B2aQ5BkGahEiNWFtLXp0VWV1Szg This was my team's entry for Global Game Jam 2017, a 48 hour game jam where the theme was "waves". It is a 2D puzzle platformer consisting of 6 levels where you play as a water strider manipulating water to make...
  9. D

    Legacy GM PLEASE HELP Enemy Spawning and Rounds

    Hey everyone! I have two different enemies that I am trying to spawn randomly. After each round (when all previous enemies are dead) more enemies will spawn. At first I put a choose code in the create event, but this would choose in the very beginning, and then the only enemies to ever spawn...
  10. S

    Shaders How to use shaders to make a water-wave/ripple effect?

    As of right now, I have no clue how to use shaders. I know that they use a different coding language, and something to do with vertices and colours, but other than that I don't even know the full potential of what shaders can do. But from what I've seen, they can do ripple/wave/distortion...
  11. Q

    Wave based spawning

    I am working on an Asteroids clone for learning purposes and I'm trying to come up with an efficient way to do wave based spawns. Here's what I have so far: Create Event: ///initialize variables global.wave = 1; //starts at 5 and increases by one based on global.wave global.asteroid_count =...
  12. Desix

    Asset - Demo Waves - 2D Water Simulation

    https://marketplace.yoyogames.com/assets/587/water-physics-simulation Download Demo: https://dl.dropboxusercontent.com/u/385051928/Desix Studios/Assets/WAVES/Demo/Waves.zip Dynamic fluid reacts to forces and impacts creating waves and ripples. Apply surface tension, spread and dampening to...
  13. Repix

    Alpha Etorium

    Download: http://s000.tinyupload.com/?file_id=82344368936463413402 Version: 0.1-ALPHA Size: 2.16MB So far only zombies will spawn. (And they're buggy!) Left Mouse: Shoot Right Mouse Button: Repair/Chop Space: Open Shop 1-2-3-4-5-6-7: Shop hotkeys Enter: Give 5 Coins.