Ok heres my first error code issue after following a Yoyo games youtube video tutorial.
/// @desc Core Player Logic
//Get Player Inputs
key_right = keyboard_check(vk_right);
//key_down = keyboard_check(vk_down);
key_jump = keyboard_check_pressed(vk_space)...
ok so i have been working with different movement types in game maker studio (126.96.36.1999) and have been having lots of fun with it. I have finally decided on the code below with one exception, i need them to override each other. See code then see below for more detail.
Hello guys, I have been working on my rpg game project but I have struggled with walking animation. While I am pressing the "vk_right" It goes right but a little bit below the ground. Here are my codes.
keyLeft = keyboard_check(vk_left) || keyboard_check(ord("A"));
was just wondering if there was a way you could make a walk counter, basically everyone 100 steps you go to this room. my code for my players walking is down below:
thanks for the help/suggestions!
Hi, so I'm trying to do a couple things with moving my sprite using WASD keys. 1st, it's a stealth game, so his speed is controlled by a global.quiet that slows down and his movement creates a 'sound' object. 2nd, I want to have the image walking animation speed indexed to the global.quiet. 3rd...
My Name is Colin and my Game doesnt work as I like.
I got a simple way to move my object. Also i got a simple way to jump.
Objects that you Need to know:
obj_left (to walk to left)
obj_right (to walk to right)
obj_up (to jump)
In both objects is one simple...
Hi, I am trying to make object which will follow the player using only his platform abilities, by this I mean by jumping and walking. Not going through the walls like objects in my attempts did. Do you have any hints how to make this work?
Hey I have been trying to sort this problem out for about 8-10 hours and haven't been able to find anything online to help me nor have I been able to figure it out. The goal is to create a system which uses objects for the player, which are then moved, rather than using sprite animations. I want...
So I already have my sprites and player movement (no need to talk about that) and I was wondering what the most accurate way to put walking animations into my game would be. My game is top-down so it requires 4 directional movement. The reason I would like this is because, in the game, the...
I got the idle animation and the walking left and walking right of the dinosaur
so i want to make the following animation cycle:
-Tthe dinossaur will walk untill the edges of the platform
-and then he stop on half way the destination stay 1 second on idle (idle animation)...