I want to achieve a simple effect in GMS 1.4 – when a level finishes, "level_complete" sprite generates out of bounds, and then "falls" down to a certain position. I thought something as simple as a block of Draw event code (inside an object for stage control) below would work, but it just...
VFX Particle Demo
-Learn how to use the native Gamemaker Studio particle systems using this demo
-Everything is simplified and concisely written...
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Importing into your project
First thing's first.
How does everything work? Where do I start? How do I avoid breaking everything?
Explaining the code
Ok, I've been struggling with this for a few hours. I want to draw a visual timer on screen as an hour glass.
I have one sprite which is an empty hourglass and is the sprite of my hourglass object. Then I have a second sprite which is double the sand needed of the hourglass. (Think of a pyramid...
Well, I'm creating a bullet hell (Not necessary to know what it is) and... In this kind of games most of the screen is covered by visual effects (Such as explosions, waves, wind, etc...)
The way I did this in the previous version of the game was by using objects with sprites.
I started the game...