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  1. S

    GameMaker [SOLVED] Scale viewport to resizable window

    Hey, so I've been grappling with something for a while now, and I can't quite seem to get it to function correctly- My game has a resizable window, and essentially what I'm trying to do is detect when the window is resized (which I've done) and then resize the viewport to fill the window. I've...
  2. W

    Legacy GM How to make cool death effect? [Read description]

    Hey! I'm making a game where you have to dash around and kill enemies. I want it to be fast-paced and action-packed so I need some cool effects. Firstly I need it so when you kill an enemy a RGB split effect happens for 1/2 a second. Then I need it to zoom in and out quickly once to make it...
  3. Tulloch

    GameMaker Setting up a 3D Side Scroller

    nan
  4. oldnoob

    Help with views and an overlay

    Dear all, I'm having real trouble trying to figure out the use of views. Ideally I'd like to have a my scrolling game screen on a TV overlay like this... So if I wanted the final output to be 640x480 and say the scrolling game screen to be 400x200 and positioned at 50,50 within that output...
  5. T

    Discussion GIT with GMS 2

    We were using git with GMS 1.4 and it was working good and all as expected. Then we switched to GMS 2 and as you can see, there are tons of file changes from the "views" folder, I guess this folder has somthing to do with GM UI stuffs? (which I don't really care about in my git project) have...
  6. F

    Legacy GM Keeping an object in the centre of the screen

    Hello again. A problem I've been having for a while. I'm using the following code in an object's step event to keep it at the centre of the screen no matter where the view goes: x = (view_xview + view_wview)/2 y = (view_yview + view_hview)/2 The problem is I'm also using a dynamic camera to...
  7. Aaron Craig

    Legacy GM How To Use Views - Video Tutorial

    GM Version: 1.4 Target Platform: All Download: N/A Summary: Views can be a little confusing at first, so I break down what they are, and how to use them correctly. I then show how to draw text and sprites using the current view, so even when moving around, the drawn things stay in the same...
  8. J

    View width & view height?

    Hi everyone, I'm trying to draw a text in the top center of my view. Unfortunately I didn't managed to find out how to do this myself, does anyone know how to do that? Thanks, all!
  9. M

    GameMaker Drawing to the center of a view

    I'm trying to draw a sprite in the center of the view after the player dies. ie Game Over I've looked through the manual, more than once, and have tried working with both cameras and views. I can get the sprite to draw to any co-ordinates in the room or be affixed to the player, but neither of...
  10. H

    Legacy GM How to make object always follow the view center

    Hello! I am having trouble centering an object to the absolute center of my view in a room. The object needs to always be in the center of the view, even if the view is different between rooms. I am doing this for a menu object, which looks like this; Any help would be much appreciated...
  11. TheOnlyWRT

    Mobile Devices

    Hey guys, so, i have been reading a lot on views and what not trying to set the view to the device size (iOS retina and non-retina devices). Anyways, I have done a lot of the testing on my computer, and it draws everything nicely on the screen. However, when i run the game on my iOS device, the...
  12. TheOnlyWRT

    Getting X/Y coordinates relative to views

    Hello! So, i have a script that checks to see if the player has clicked on a certain sprite. Now, the script works just fine until the sprite buttons (drawn in the GUI) move because the view moves to follow the player. Once the buttons move, they stop working. I imagined that this was because I...
  13. D

    GameMaker [SOLVED] Resizing view to prevent black bars (on mobile devices)

    SOLVED: Post #2 has links to tutorials Post #5 has amendments to tutorial to make it work Hi everyone, I'm struggling with a process that someone may be able to help with. I've followed many tutorials, looked at many forums, but unfortunately I've been unable to find what I'm looking for. I'm...
  14. L

    Legacy GM rotate view angle at an axis?

    how could i rotate my view around a certain point on the screen? by default it rotates around the center.
  15. T

    Legacy GM [RESOLVED] Activating, Deactivating and lag. Lots of lag.

    I have a game. Pretty simple. There is a view. This view follows the player There is this script called every step (60 times a second) instance_deactivate_object(obj_block); instance_activate_region(view_xview[0], view_yview[0], view_wview[0], view_hview[0], true) but as I increase the...
  16. R

    Legacy GM [Please I need help] HTML5 Views Not Working

    Please! Someone can help me? I need to create an HTML5 game with a minimap... I'm using views to do it... In Windows target, works perfectly, but when I run on browser, the views are not working (the view1 takes the full screen - ignoring the xport, yport, wport and hport - overlapping the...
  17. Pfap

    Split screen multiplayer

    [SOLVED] Hi all, I was just wondering if there was a way to port 2 rooms to one screen? I'm just starting to work with ports and views and I do find the difference between them to be confusing. I'm having trouble thinking of a good example of what I'm trying to do, but kind've like a puzzle...
  18. F

    Windows PROBLEM: Views shift trails

    Hey guys. I am working on a game right now and implemented trails. I used an Add-On (https://marketplace.yoyogames.com/assets/212/draw-trail) from the asset store. Without using views everything is fine, the trails stay behind the objects. Though, when I'm enabling views in a room, the trails...
  19. Y

    Legacy GM Views following player working weirdly with my cursor system and with resolution

    Hi, I'm currently making a top down stealth game, nothing big, got some of the mecanics working but im trying to fix a small issue I've had. My views are 640x360 if anyone wants to know. The cursor system I have is that the cursor moves with the player and it works fine untill I move outside the...
  20. A

    Some Dimension Advice for Hand drawn art

    I'm working on a game with hand drawn art and unfortunately (unless I don't know something I should) all hand drawn art has to be really big because if not it's blurry and pixelated. Because of this everything has to be bigger meaning the rooms and the views. I was wondering if having a very...
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