I recently started using GameMaker studio 2 a few weeks ago and was starting to follow a platformer tutorial, as all newcomers do, but one day I opened up my project to a list of failed "view" resources. After closing the warning, I ran the game and everything worked fine. The main issue is the...
Hello,
I'm having issues trying to get a good looking vertical parallax. I notice most people just do layer_y(layer_id, y/speed); but this doesn't really work very well, unless your room height is pretty much always the same, sort of a Super Mario level.
I'm trying to achieve a result where if...
Hey guys...
Been a while from I was last doing anything in GMS, so I need some help if possible?
I am try to create an active area with a buffer zone around the view. The issue arising is that when applying the value for the buffer zone, the active area is only working within the view, and not...
Ok so I'm trying to do this fairly complicated split screen effect where I have one view on top of another. The view on top needs to be rotated so that the bottom edge of the view forms a diagonal line across the main view (view0). See whiteboard diagram:
Along with that, I want the content...
Yes I'm aware that it's not the best thing to have a view larger than a room, I've given my game a dynamic aspect ratio horizontally as means of better displaying the art created for it without distortion. It works properly so long as the room's width is equal to or greater than the width of...
Hi, so i've tried tutorials on making cameras and everyone talks about them different, sets them up different.
Its just left me confused and disoriented.
I would love it if I could make a camera that has the viewport centered on a target (ex.the player) and that viewport be the size of the game...
Sorry for coming here with such a rookie concern! Seems simple enough but it's giving me such a headache. I'm trying to have the game run on a smaller window, yet still at its full resolution (1920x1080) in a window of 1200x674 or so. Surrounding it I'd like there to be interactable gui, menus...
So I am pretty new to GMS2 but I am a long time user of GMS. I'm currently trying to think of the best way to get scene transitions between two scenes. One scene features a player's space ship which is flying through space and shooting other ships and what not. The other scene would be the...
I've been trying to get a seamlessly looping room working in game maker studio 2. If you ever played Yume Nikki or used RPG Maker its kinda like the room looping in that.
I'm a little new to using multiple views and haven't used surfaces before so I'm running into some trouble.
My current plan...
Hey Everyone, I have a very strange problem which I seem unable to solve by myself.
What am I trying to do:
I want get the angle (for direction/image angle purposes) of my sword object compared to the mouse when I click the mouse button.
This sounds simple enough...
One project I'm working on says resource failures encountered, and it says "failed to resource all the 'views'." Are these important and will they affect my game? I can still run my game but I'm worried about this causing a problem in the future. If so, how do I fix it?
Hi guys,
Hoping someone has an answer for me (and it's probably an easy answer).
I am trying to deactivate objects that are outside a region (view plus buffer outside the view), and reactivate them as they come into the buffer zone.
The instances are deactivating fine, but only reactivating...
Hello! I will try explaining what I want to do:
So, for example, I have these 4 rooms.
Red is what is shown on Screen, blue is the player. I want the camera to follow the player, but I want it to always show the current room. I dont want it to scroll. For example, if our player goes to the...
So Im working on a game where I have a little view that comes up in the corner to watch my character when I leave as another character in the game. But I want the view to disappear when my mouse goes over it, because it puts my mouse in that point in the room when it goes over the view, I tried...
I am using Drag and Drop and trying to make it so the screen shakes for one or two seconds when he runs into the wall. Any ideas would be appreciated!
Thanks!
Here's a gif of my problem, it was too big to attach to this post:
https://imgur.com/a/TxXDlzm
Ok, so I'm using gamemaker studio 2 here. The coordinates in the top left are the coordinates of the mouse in the room and the X that appears is whether or not the mouse is colliding with the...
When I have small objects (Around 16x16 in width) being drawn onto a 1280x720 surface, with a view in room of about 160x90, the objects will appear blurry/jittery when moving at a speed of 1. I know it's because they have to travel a longer distance in pixels being drawn so much bigger, but is...
GM Version: GMS2
Target Platform: All
Download: https://pastebin.com/NHfadPy4
Links: N/A
Summary:
This tutorial focuses on a hands off approach to cameras for setting up your views and port. It includes a script for making this nice and easy.
Tutorial:
Easy? Hard? Useful? Not? Let me know!
Hi, I have my room size and backgrounds iPad screen ratio. I would like to have 3 views or cameras that are static the whole time. One for iPad, one for iPhone and one for iPhone X aspect ratios.
What is the easiest way to accomplish this? With cameras, or view ports?
Using GMS2.
Many thanks