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  1. WWAZman

    Android View port not porting?

    Hello I am trying to set a second view point in my rooms to allow a Reset button in case the character gets stuck while I am ironing out the bugs. I can get the view to work if the original item is on screen, but if I place it off screen, it doesn't seem to work? I have my second view camera...
  2. D

    Rotating camera that follows player

    Hi. I want to make camera system that follows player and rotates smoothly to player angle. Player follows mouse, and view follows player. I made picture that explains: Current code for player following mouse: angle = round(point_direction(x, y...
  3. B

    Question about using views in GMS2

    You guys have helped me a lot and I found another function that im not sure how to use for GMS 2. Again guys ive imported an entire game into GMS2 and im running into functions that are different in GMS2. This one involves views. In my original game, to change view to another object I used this...
  4. TheOnlyWRT

    SOLVED Camera Not Following Player

    Hi all, I have been trying to get a pixel-perfect camera for pixel art style games. For some reason, the system I have used in platform-style games (mostly following these links: LINK, LINK, LINK) is not working on this pixel RPG project I have been working on. In essence, everything seems to...
  5. Nocturne

    GML Camera Matrix Issue

    Hello! It's not often I have to make a thread here that isn't an official announcement or something, but, well, I am stumped by this one! 😅 The td;dr of the issue is as follows: A user has my Aura asset and is creating a custom camera using the matrix functions My Aura asset crashes trying to...
  6. FeetUpGaming

    camera_set_default - Not working as expected

    Please can someone tell me what i'm missing? I'm an expierenced GML programmer who usually just sets the view camera and is done with it. However in my head creating a camera then setting the default camera to that should work. But it does nothing. What am i missing? #macro DefaultWidth 256...
  7. Warspite2

    Android Using different size views causing flickering graphics

    So I have an android game which uses a different view size on title/menu screen then what is uses in game. I've noticed when I change view sizes in different rooms, I get this flickering. Not just in this one game but others too. It maybe just changing view sizes period, even in same room...
  8. FoxyOfJungle

    Asset - Scripts Transitions PRO 💢 (41 Shaders + Sequences + GML animations)! Split-screen support.

    GALLERY: FEATURES: 42 Transitions! 38 shader transitions; 4 sequence transitions; 1 GML transition; Every possible parameter is editable; Customize color, speed and amoung others; Retro transitions (dither 8x8 + 16x16) + HD transitions; Supports any screen resolution (pixel-art +...
  9. Mehdi

    GML View coords with perspective camera?

    I implemented a 2.5D camera using matrices. However it seems using this type of camera makes properties of ordinary cameras like viewX, viewY,, ... unavailable. Anyone knows how can I retrieve theses attributes while using viewmat and projmat?
  10. G

    Issue wtih camera zooming and camera shaking

    When creating the "zoom" system, my "shake" system started to conflict with it. Thus, if I want to return the camera coordinates to their original position when shaking, zooming starts to work incorrectly, and even no "offsets" help me if line 58-60 is active (highlighted below) Please help. The...
  11. M

    [SOLVED] blurring screen edges

    Hi, how could I achieve an effect where the edges of the screen (view following the player) are blurred? So that you can see clearly the center, but the edges get blurrier. Thanks in advance.
  12. clee2005

     13:6 Aspect Ratio (iPhoneX) responsive design

    Hey gang, I'm hoping someone out there has a suggestion on how to better manage the black bars at the top and bottom (of a portrait game) for iPhoneX (and other 19.5:9 or 13:6 aspect ratio devices). What I've done to "patch" our existing games is to display something on the top and bottom of...
  13. L

    Legacy GM [SOLVED]Help with camera views GMS 1.4

    Using GameMakerStudio 1.4 Hey! Currently making a 2D side scroller and I'm having a little bit of trouble with the camera. I'm using a custom camera that I followed from a tutorial. It's supposed to make it smooth and things like that. Here's the tutorial if anyone wants it. Anyways here's my...
  14. Z

    GameMaker [SOLVED] custom camera

    im not sure if im doing somthing wrong, but camera/view functions dont seem to work. i have this code that runs in the first room, then we go to 2nd room in the project with 0 effect. /// @desc scrstart(); camera_destroy(view_camera[0]); show_debug_message(111111111111111111); if...
  15. Warspite2

    GML Only certain objects can be clicked in views

    So I have 2 seperate views with one being a main view and the other a mini map. I only want gui buttons clickable on the main view and not the mini map. As it is now, buttons can be clicked on in any view and I don't want that. Can anyone shed some light on this for me? This is in an old project...
  16. F

    3D (Solved) View sizes and ports in 3D

    Hi Everyone! Apologies if this is a stupidly obvious question, it's been a while since I have worked with views, so I could be missing something! I'm currently working on a 3D game to submit to the LoRez game jam, and was hoping to be able to reduce the view size to 64x64 in order to fit...
  17. S

    Windows attach an object to the screen (Button Menu)

    hi! i'm using game maker 1.4 i'm making an RPG and i design a button menu, i want to put it to a screen corner. it's not a simple frame, has an animation and other one when the mouse is over him. I know you can use the views of the rooms but I'm not very good at working with that. (the character...
  18. K

    SOLVED Rooms within Rooms and Camera View Constraints

    Hello, Basically I'm trying to accomplish something like how Metroid or Super Metroid handles its "camera" and room transitions. What I want to do is draw various rooms using tiles within one GM Room asset, and the reason I want to do this is that more objects than just the player will be...
  19. Coded Games

    Viewport and Resolution Question

    Theoretically, a view that is 1080p drawn to a 1080p window should take the exact same amount of time to render as a 1080p view downscaled to a 720p window? Because window size doesn't matter, view size is what determine what all needs to be drawn. Does this sound correct? So me creating video...
  20. Z

    GameMaker using 2 viewports

    im using 2 viewports, 0 follows player, 1 is set at the edges of the room so when i get to the edge i can warp around. but now i see view1 port? i want to see view1 only when i get to the end of the room and only a part of it. what am i doing wrong
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