1. G

    Issue wtih camera zooming and camera shaking

    When creating the "zoom" system, my "shake" system started to conflict with it. Thus, if I want to return the camera coordinates to their original position when shaking, zooming starts to work incorrectly, and even no "offsets" help me if line 58-60 is active (highlighted below) Please help. The...
  2. M

    [SOLVED] blurring screen edges

    Hi, how could I achieve an effect where the edges of the screen (view following the player) are blurred? So that you can see clearly the center, but the edges get blurrier. Thanks in advance.
  3. clee2005

     13:6 Aspect Ratio (iPhoneX) responsive design

    Hey gang, I'm hoping someone out there has a suggestion on how to better manage the black bars at the top and bottom (of a portrait game) for iPhoneX (and other 19.5:9 or 13:6 aspect ratio devices). What I've done to "patch" our existing games is to display something on the top and bottom of...
  4. L

    Legacy GM [SOLVED]Help with camera views GMS 1.4

    Using GameMakerStudio 1.4 Hey! Currently making a 2D side scroller and I'm having a little bit of trouble with the camera. I'm using a custom camera that I followed from a tutorial. It's supposed to make it smooth and things like that. Here's the tutorial if anyone wants it. Anyways here's my...
  5. zendraw

    GMS 2 [SOLVED] custom camera

    im not sure if im doing somthing wrong, but camera/view functions dont seem to work. i have this code that runs in the first room, then we go to 2nd room in the project with 0 effect. /// @desc scrstart(); camera_destroy(view_camera[0]); show_debug_message(111111111111111111); if...
  6. Warspite2

    GML Only certain objects can be clicked in views

    So I have 2 seperate views with one being a main view and the other a mini map. I only want gui buttons clickable on the main view and not the mini map. As it is now, buttons can be clicked on in any view and I don't want that. Can anyone shed some light on this for me? This is in an old project...
  7. F

    3D (Solved) View sizes and ports in 3D

    Hi Everyone! Apologies if this is a stupidly obvious question, it's been a while since I have worked with views, so I could be missing something! I'm currently working on a 3D game to submit to the LoRez game jam, and was hoping to be able to reduce the view size to 64x64 in order to fit...
  8. ShadowLenz

    Windows attach an object to the screen (Button Menu)

    hi! i'm using game maker 1.4 i'm making an RPG and i design a button menu, i want to put it to a screen corner. it's not a simple frame, has an animation and other one when the mouse is over him. I know you can use the views of the rooms but I'm not very good at working with that. (the character...
  9. K

    SOLVED Rooms within Rooms and Camera View Constraints

    Hello, Basically I'm trying to accomplish something like how Metroid or Super Metroid handles its "camera" and room transitions. What I want to do is draw various rooms using tiles within one GM Room asset, and the reason I want to do this is that more objects than just the player will be...
  10. Coded Games

    Viewport and Resolution Question

    Theoretically, a view that is 1080p drawn to a 1080p window should take the exact same amount of time to render as a 1080p view downscaled to a 720p window? Because window size doesn't matter, view size is what determine what all needs to be drawn. Does this sound correct? So me creating video...
  11. zendraw

    GMS 2 using 2 viewports

    im using 2 viewports, 0 follows player, 1 is set at the edges of the room so when i get to the edge i can warp around. but now i see view1 port? i want to see view1 only when i get to the end of the room and only a part of it. what am i doing wrong
  12. F

    Windows Resource Load Failures won't go away

    I recently started using GameMaker studio 2 a few weeks ago and was starting to follow a platformer tutorial, as all newcomers do, but one day I opened up my project to a list of failed "view" resources. After closing the warning, I ran the game and everything worked fine. The main issue is the...
  13. M

    How to check if certain number of objects are inside view?

    Hi, how can I check: if for example 50 instances of object are inside view[0] = stuff happens? thanks beforehand!
  14. JeanSwamp

    Vertical Parallax 2D Sidescrolling

    Hello, I'm having issues trying to get a good looking vertical parallax. I notice most people just do layer_y(layer_id, y/speed); but this doesn't really work very well, unless your room height is pretty much always the same, sort of a Super Mario level. I'm trying to achieve a result where if...
  15. Gillen82

    Active Area Not Working [SOLVED]

    Hey guys... Been a while from I was last doing anything in GMS, so I need some help if possible? I am try to create an active area with a buffer zone around the view. The issue arising is that when applying the value for the buffer zone, the active area is only working within the view, and not...
  16. Coded Games

    GMS 2 Split screen but one view is rotated.

    Ok so I'm trying to do this fairly complicated split screen effect where I have one view on top of another. The view on top needs to be rotated so that the bottom edge of the view forms a diagonal line across the main view (view0). See whiteboard diagram: Along with that, I want the content...
  17. H

    GML Centering a room in a view larger than the room? [SOLVED]

    Yes I'm aware that it's not the best thing to have a view larger than a room, I've given my game a dynamic aspect ratio horizontally as means of better displaying the art created for it without distortion. It works properly so long as the room's width is equal to or greater than the width of...
  18. EvanSki

    GMS 2 Can I get some help with setting up a camera?

    Hi, so i've tried tutorials on making cameras and everyone talks about them different, sets them up different. Its just left me confused and disoriented. I would love it if I could make a camera that has the viewport centered on a target (ex.the player) and that viewport be the size of the game...
  19. noto

    Need some help with a specific use of views

    Sorry for coming here with such a rookie concern! Seems simple enough but it's giving me such a headache. I'm trying to have the game run on a smaller window, yet still at its full resolution (1920x1080) in a window of 1200x674 or so. Surrounding it I'd like there to be interactable gui, menus...
  20. Double7

    GMS 2 Trying to figure out best way to switch between different game views

    So I am pretty new to GMS2 but I am a long time user of GMS. I'm currently trying to think of the best way to get scene transitions between two scenes. One scene features a player's space ship which is flying through space and shooting other ships and what not. The other scene would be the...