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view size

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    Camera view size using projection matrix

    What I'm doing: I'm trying to allow a top-down camera to zoom in or out. I've created a custom struct that lets me set camera "modes" that will make it behave certain ways when performing different character actions, but this shouldn't matter. I know that the camera view matrix determines where...
  2. A

    GML Peculiar problem envolving Room Size and View

    Hey everyone! Hope i'm posting this in the right place... Here's the problem: I've been testing art and game mechanics in a room called rm_test. The room is 1366x768. I also have a obj_camera which controls the view's x, y, width and height, and view_port dimensions as well. The width and...
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    Design What view size is good for both computer & mobile?

    I want to make a small game. I'm going to publish it first on computer and later on mobile. So what room and/or view size is good for both computer & mobile?
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