Hi. I am trying to use physics in my space shooter game . When i click play it compiles but comes up with this error for two space ships and my laser objects:
action number 1
of Create Event
for (object here):
Too few vertices in polygon shape fixture for(object here)
I have actually...
Just like the title states, is there a way I can do this? I've noticed when I use "d3d_transform_set_identity()", I can only draw triangles within that transform. What I would like to do is ultimately created skinned meshes, such that I can set the vertices of a triangle to...
How would one go about drawing a circle, using a sprite that is in the shape of a rectangle?
If using 'regular' code, unless there are only very fine changes in the angle of each rectangle as you draw it around the central point of the would-be circle, the edges of each sprite not...
Hello, I've been using GM for several years now but this is my first time posting on the forum so forgive me if I make any mistakes here.
My problem is thus, I'm creating a game in which I have a number of textures, like this:
I need to resize one side of these textures so that it appears...
today I've started programming a system that allows me to draw planets with different layers in 2d.
For this matter I've used 2d primitives, and as I need many "round" edges for the planet I've added a variable that controls the number of sides the polygons are drawn with to make them...