vertical

  1. J

    Android Falcon Heavy - Vertical Shooter

    This is my first game. I had no idea about programming so I had to deal with a lot of issues. I wanted to give it a retro aesthetic because it´is based in 90s arcades. It´s a classic vertical shooter where you have to destroy enemies and asteroids. I know it has a lot of things to fix but as I...
  2. Sultown

    GMS 2.3+ Infinite Vertical Background

    Preface My apologies if this has already been covered somewhere. If so, please link it to me. I have done extensive searching on the forums and in videos, and either the solution is outdated (unsupported syntax) or it doesn't quite pertain to my issue. With that said: Problem I am trying to...
  3. shrunkenmaster

    Rotating entire game for vertical monitor

    I'm trying to rotate my entire Windows game for a vertical screen. I can use view_angle for the playfield, but I need the whole GUI rotated too. I came across this post: https://forum.yoyogames.com/index.php?threads/screen-rotation-no-android.54975/#post-334312 Would I call this like a...
  4. Palocles

    [solved]vertical moving platform, player movement

    This is an issue following on from my previous trouble with moving platforms. I have them working as intended except for the vertical platform carrying the player properly. if(!global.pause) { if(instance_exists(objBogan)) { if (round(objBogan.y + (objBogan.sprite_height/2)) >...
  5. B

    GML I Couldn't Make Vertical Elevator

    Hi everyone, I started make a game about 2 weeks ago. I'm beginner in Game Maker. So, I will need a lot of help. Anyway, I want make a vertical elevator. But I failed. I watched some videos about elevator but I couldn't find any idea. Actually, I made elevator moving to up and down but I want...
  6. F

    GMS 2 Jumping mechanic issue

    Hello Guys, i'm actually trying to study GML/Programation Logic and in the same time developing a game. (On GMS 2) I'm studying with videos on YouTube. On the past 2 weeks i'm developing and studying the method to create a game using the HeartBeast video's, to be more precise, the "Hack'n'Slash...
  7. JeanSwamp

    GMS 2 Vertical Jump Through Platform Hell

    Hello guys I've been for three days trying to find a solution to my vertical jump through platform. I modidied it multiple times, fixing one stuff, but then messing something else. The jump through platforms work pretty good on themselves, is the vertical moving one that is giving me hell. I...
  8. josyanf1

    Screen rotation (No Android)

    Hello everyone! I'm doing a vertical shump and I would like to know how to rotate the screen vertically (TATE Mode) so that it is like the Ikaruga of Nintendo Switch. I tried with image_angle, but the GUI does not rotate and also the black bands on the sides cover what is missing from the...
  9. J

    Help, implementation of Platform horizontal and vertical movement

    I need help creating a movingo platform, vertical and horizontal, is one of my biggest challenges, and all that I researched and tested, gave results. I've done almost everything I need for a platform-type platform, sloper, ladder, platform-through. I need to know how I would put it on my...
  10. H

    Legacy GM Trying to make a lift, but I have no idea how

    Hello! I am currently trying to make a working lift in my 2D platformer. I have collision working just fine for my player, but the problem is that whenever I step onto one of the vertical lifts the character "bounces" up and down when the lift goes downwards, and the player falls through the...
  11. S

    Legacy GM Sprite doesn't changes when a vertical platform is going up

    I have an issue with my vertical platforms... when it is going down, everything works, although when it's going up, the sprite of my character doesn't changes, so the sprite gets stucked on the last position, here's a video of what I'm talking about: Here's my animation code: if...
  12. E

    Strange thing in Place_meeting

    Hi guys i have a question. I have this code in the step event of my player. if keyboard_check(vk_right) and !place_meeting(x+5,y,obj_wall){ x += 5; } if keyboard_check(vk_left) and !place_meeting(x-5,y,obj_wall){ x -= 5; } if keyboard_check(vk_down) and !place_meeting(x,y+5,obj_wall){...
  13. XirmiX

    Legacy GM [Solved] Accelerative movement seems to be tricky

    I've followed some tutorials in the past and checked back on one in order to create a basic platformer, as it seems I had forgotten the basics of how to make it all work over time, since I'm basically redoing my entire game (reason being that everything's just bunched up, so I just created a new...
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