vertex_texture

  1. A Random Creator

    GameMaker Putting dents in a vehicle sprite

    Hello! So my problem is pretty simple, however to my knowledge takes a really complicated solution.. In my game I want the vehicles to be dented whenever they collide with a solid object, or get hit by a bullet or something. How I've done this is I made my sprite drawn through a primitive...
  2. B

    3D Drawing vertex with a transparent texture problem.

    Hello, I have a problem with drawing vertex with a transparent texture. It shows some of weird transparent texture rendering like this. Here is my code. For my game, I'm using Xor's lighting shader and some of custom codes to load converted vertexes. (the box) I've tried any of fixes from...
  3. xDGameStudios

    Shaders Not really shaders (more primitives) [QUESTION]

    QUESTION:: how does: draw_vertex_texture_color() work when using "pr_trianglestrip" does just the last triangle gets coloured with the color/alpha from the vertex? why do I ask this? CONTEXT:: draw_primitive_begin_texture(pr_trianglestrip, s_texture); draw_vertex_texture(x1, y1, 0, 0)...
  4. M

    [SOLVED] Wrong uv coordinates causing stretched/torn model textures.

    This is applicable for both "d3d_model_primitive_begin" and "draw_primitive_begin_texture", and due to the characteristics of the method of approach, I'm forced to use "pr_trianglelist" (else concave polygons are drawn incorrectly with overlapping segments). Instead of having to re-define the...
  5. Bingdom

    [Solved] Draw Primitive Problem

    Hello GMC Community! Today i have being trying to create a 9 Patch Drawing thingy using draw_primitive_begin_texture(pr_trianglestrip,texture). I am currently trying to optimize the script but i have ran into a problem The most simplest way how i can show you how i'm doing it is by pictures...
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