• Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!

vertex batches

  1. T

    Question about tilesets and texture pages.

    In order to define a tileset, you must first create a sprite reference for that tileset. Interestingly, you're able to assign separate texture groups for the tileset and sprite. So I had a thought- could I save space if I put the tileset on the main texture page and the sprite on another...
  2. Salem Holly

    Legacy GM 3D FPS - I need help with vertex buffers

    I'm making a 3D fps game in gamemaker studio 1.4, and I have gotten really far, but recently I've been optimizing it and have a pretty big fps killer. I'm using d3d_draw functions to draw all the walls. At first it wasn't an issue, because I was just making test levels and didn't need a high...
  3. T

    Windows Texture Swaps

    I'm stress testing my game. I have the main character's art pretty much done. I added 20 instances of that object and have 20 texture swaps. If I was using regular pixel animations I know I wouldn't have this many swaps. I'm using Spine animations though. Is this normal? How do I reduce the...
  4. CoolGiraffe1

    GameMaker Using event_perform for drawing breaks vertex batch

    To help with my game performance I'm using a controller object to draw the characters on screen, and i have noticed something weird: with(obj_char) { draw_self(); //example for draw code, mine is more complex } If i draw the characters like in the example above it doesn't add any texture...
  5. P

    Does draw_sprite_ext break vertex batches if you use a colour?

    The manual says: "Texture batches, are basically bundles of data that are sent all at once to the GPU for rendering. The batch is "broken" when you change a font, a colour, a blend mode, or any other draw status that affects how things are drawn on a global scale, so you should try to limit...
Top