version

  1. M

    Windows How to update

    I am suspecting I dont have the latest game maker version, but I cant find how to update it, neither in game maker nor in the yoyo games website, how can I do it?
  2. M

    How to update

    I am suspecting I dont have the latest game maker version, but I cant find how to update it, neither in game maker nor in the yoyo games website, how can I do it?
  3. D

    GameMaker The new update keeps getting rolled back

    Hello everyone! So, i updated my GM2 to 2022.5 this morning and it was working fine, however, for some reason my GM2 gets rolled back to 2022.3 when i close the application. When i reopen GM2, it says version 2022.3 and i get the popup asking me to update to 2022.5. I'm using the Steam version...
  4. Lord KJWilliams

    Solved : Has YoYo games fixed the problem with having to use a rollback for Spine's .JSON files?

    I am not aware if YoYo games fixed this problem in thier updates, but I watched a youtube video where this guy explains that GMS does not accept .JSON files from newer versions of Spine due to the fact that GMS depends on the version number associated with the .JSON file for compatibility...
  5. S

    Android Checking Game Version for Android [SOLVED]

    Hi dear GM community, I have issue with Checking Game Version on Android. On windows test works like charm, but after testing on android test its vice versa. When new version bigger is, he goes directly in Room Menu, but he should go in Room Update. if web_version > "1.2.2" //the version...
  6. PlayerOne

    Help Using enum in Version 2.3

    Just getting accustomed to the new laylout, but what I'm confused about is how enums work with this new update. This is how its currently looking in the enum script. I'm going through the manual and I can't find what function_enum_fields() does. can someone explain what i need to do to make...
  7. D

    Custom Versioning System

    Hello everybody, A quick question that I can't seem to find the answer for anywhere: can GMS2 do "custom version numbers"? For example, instead of just a flat version "1.0.0.0" it would be version "1.0.0-cupcake-dev". Basically make version numbers more interesting. The game options in GMS2...
  8. Kezarus

    Deny new GMS updates (Steam version)

    Hi all! I am starting a new project and would like to have the current GM Studio version throughtout the development phase. I have the Steam version of it. How can I avoid new updates and keep the current version? Thanks! =]
  9. B

    GameMaker REAL argument is undefined?

    IDE: v2.2.2.413 Runtime: v2.2.2.326 Hey, I'm having an issue with the new Studio 2 update that just hit. I recently updated and out of the blue, I'm having an issue converting a saved string to a real variable using the "real" function. I've switched back to the previous 2.2.1.291 and the...
  10. A

    Android [SOLVED]GameMaker Android Virtual Device

    Hi I also have the same problem as the @nexusgumiho that never was fixed and did not got much helps at all. But I think I have gone a bit ahead of him. https://forum.yoyogames.com/index.php?threads/solved-help-problem-with-the-android-sdk-in-game-maker-studio-v2-1-4-288.47023/ And so far I am...
  11. J

    Question - IDE Runtime v2.2.1.268 not available for download?

    After making sure I was up to date on my versions I came across this update from a few days ago. I'm not sure if maybe this is not yet a public release version or something, but I'm currently running runtime 2.2.0.261 and there are no new runtimes listed in my "runtime feeds" section of GMS2's...
  12. E

    Collisions Breaking Upon Room Re-entry

    Hey there! So, I've been doing a Game Design course at my college and I've been working on a game which is going to be displayed on a college exhibition next week. I've been playing through my game and testing it to make sure everything works fine. So far, I've fixed pretty much all of the...
  13. The Reverend

    Question - Code GLSL version in GMS 2?

    Does anyone know up to what GLSL (not ES) version we can use in GMS 2?
  14. E

    Game maker Free?

    Hi I'm thinking about using game maker, 1. what are the features/restrictions in the free version. 2. Could I make a complete game in the free version and then pay for studio version and port my game once its finished to android? 3. Does game maker have ads built in for in-app purchases like...
  15. S

    Discussion Compatible Spine version with GM2?

    Hey real quick guys, couldn't find anything in release notes in GM2. GM1x was limited to a specific spine version I know, but what about GM2? Thanks for any feedback!
  16. M

    Legacy GM Which is better: 1.99 vs 1.4

    I'm running version 1.99 on one of my comps and was wondering if upgrading to the final version 1.4 is necessary or of any benefit.
  17. S

     [SOLVED] get gamemaker version?

    I think there should be a way to get from a function or constant what exact version of GameMaker a game was compiled with. GameMaker Studio 2, just like 1.4, has a ton of bugs, especially with HTML5. This would also be useful for people writing extensions because, if a certain update of...
  18. B

    Question - IDE [solved] Trial version question

    Im using a trial version of GMS2. Is d3d feature in there or i have to buy the desktop version? When i try to d3d_start() it marks it as a variable
  19. A

     Major issues with sprites in 2.0.5.72

    So I just updated (as it seems to be mandatory) and have had some major issues with sprites and drawn surfaces. The main culprit appears to be depth. Objects behind walls are shown above and etc. As well, the lighting engine in my project (CBNA) is showing up weird and tinted green all of a...
  20. N

    Question - Code Please, I need a 32 bits version of Gamemaker Studio 2...

    Hello!!! I only have a 2 in 1 10.1 inch netbook running a 32 bits version of Windows 10. It has only 32 GB storage. Please, create a 32 bits version of GME 2so I could test it in my small computer. You should think that people still has 32 bits versions of Windows. I joined the beta and...
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