Hey guys, I am working on one of my games and I want characters to change clothing (head / body / legs) separately.
I want to use three string variables. For example:
headSlot = "some var"
bodySlot = "some var"
legsSlot = "some var"
These variables can be equal to clothing type:
I wonder if any of you can help me with the following. I have a game initiator object that will assign a value into a global variable. Then that same object will create a new instance of another object, which based on the previous value will be created in one or other way.
Hello everybody !
I have a question about good practices in programing : when you want to change an object's variable, do you use "with" or "my_object.my_variable" ?
the two ways seem to work :
my_variable_health = 10 ;
Obj_Player.my_variable_health = 10;
Is it possible to not only watch a variable for changes but when it does change, show you the line of code that caused it to change? This would be invaluable knowledge if it's possible.
Thanks in advance.
(I'm only a few days into using GML, but I have other programming experience)
Alright, basically I have a very simple button/door system. What I do is, I make a door's ID "door1", and corresponding button with "button1", which is fine. But apparently I can't use the same ID's between different...
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if parent.image_index >= 1
image_angle = 10;
Hello all :),
I have been making some headway on my game and have been somewhat trying to polish/ fix up my code to be easily expanded on so that I can start adding "Content".
My question, does something like this exist?
variable_get_name() or maybe, reference_variable()
I am simply trying...
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The first array position for each area could indicate whether the lights are on to start with, for example. Then when I want to...
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I tried restarting the IDE and reloading the project but that didn't fix it unfortunately.
My guess is that this is a bug related to the new warning system but i'm not sure.
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action_one_pressed_ = gamepad_button_check_pressed(xbox_controller, gp_face1) or keyboard_check_pressed(ord("D"));
Hi! Long story short. My strategy game has multiple 'unit' objects stored under 3 parents: player1_par, player2_par, and cpu_par. The parents are all supposed to attack one another, so that player1_par's children objects attack player2_par and cpu_par, and so on. I can store both the player...
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how can I create a script that automatically prints the name of a variable and its respective value in the debug.
I should just enter the variable in the script.
sorry for the english
if vsp = 4
vsp = 4
ActiveVars allows you to link scripts and variables, so that when the variable changes the script is called.
Common uses may include:
* Settings (resolution changes...