I wonder if any of you can help me with the following. I have a game initiator object that will assign a value into a global variable. Then that same object will create a new instance of another object, which based on the previous value will be created in one or other way.
Hello everybody !
I have a question about good practices in programing : when you want to change an object's variable, do you use "with" or "my_object.my_variable" ?
the two ways seem to work :
my_variable_health = 10 ;
Obj_Player.my_variable_health = 10;
Is it possible to not only watch a variable for changes but when it does change, show you the line of code that caused it to change? This would be invaluable knowledge if it's possible.
Thanks in advance.
(I'm only a few days into using GML, but I have other programming experience)
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Hello all :),
I have been making some headway on my game and have been somewhat trying to polish/ fix up my code to be easily expanded on so that I can start adding "Content".
My question, does something like this exist?
variable_get_name() or maybe, reference_variable()
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I should just enter the variable in the script.
sorry for the english
if vsp = 4
vsp = 4
ActiveVars allows you to link scripts and variables, so that when the variable changes the script is called.
Common uses may include:
* Settings (resolution changes...
I might sound pretty stupid asking this so sorry about that.
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I'll post code if needed.
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