user interface

  1. orSQUADstra

    Alpha Classic Sprite Editor - The old GameMaker sprite editor remade in GMS2!

    About Classic Sprite Editor is a project aiming to bring the old sprite editor to life in the style of GameMaker Studio 2. Every aspect of the good ol' editor is being brought to life once again as close as possible! Yes, that also means that pasting an image will be made a selection, and not a...
  2. P

    GML How to Create Scrolling Panel ?

    Hello guys. I am making Level Editor for my game on GMS 2 and I met the trouble with programming UI, actually I don't need any Great Feeling Stuff in the Editor, but it have to work at least. So here is the problem itself: I need to make a panel in the left side of the screen with Content to be...
  3. orSQUADstra

    Windows Droplet - A sprite editor and animated sprite stacking tool, made with GameMaker, for GameMaker

    Droplet is a drawing software, specifically for animated sprite stacking. It utilizes a UI made from the ground up, aiming to achieve ease of use. Currently it lacks some functionality, but should already be enough in its current state to be used for making simple pixel art and stacked sprites...
  4. M

    Mac OSX Navigation on Mac OS?

    Okay, fair warning I'm pretty mad but I will do my very best to try to be civil cause that's no ones fault. My brother recommended GameMaker when I told him I was using RPG maker, (which he hadn't heard of) and Adobe Animate to make games. So far it seems like I could really do some research...
  5. TinyGamesLab

    GMS GUI Tutorials

    GMS GUI Tutorials - TinyGamesLab GM Version: 1.4 and 2 Target Platform: ALL Download: N/A (I'm uploading it all to itch.io and will share soon) Links: N/A Summary: Hello Folks! I've recently got hooked by GUI, micro-interactions, menus, etc... In this way, I decided to make a few tutorials...
  6. Zek

    Asset - Scripts ZekUI - Windows-like GUI Framework

    GameMaker: Marketplace Price: $4.99 Platforms: Only tested on Windows, but should work on most other ones (Except HTML5). ZekUI is a feature-rich GUI framework for GameMaker: Studio designed to make Windows-like tools and applications. The framework uses surfaces to only redraw widgets that...
  7. 2

    Free Mono:UI - A GMS2 User Interface Library (v0.1.2)

    (Be aware: This project is still early in development.) (Not many features are currently available.) CURRENT VERSION: 0.1.2 DOWNLOAD LINK: zip - gz - bz2 MORE: Getting Started Wiki Issue Tracker Roadmap Mono:UI Mono:UI is a library for use with GameMaker Studio 2. It is meant to make...
  8. T

     [suggestion] option in preferences for Ctrl+Tab to default to workspaces

    Hey gang -- I love GMS2 and this is an incredibly minor issue. It's not even an issue, just something I thought of today that might save a few folks some time. From an outsider's perspective, it seems like it would be pretty simple to implement, but who knows. I would love an option in...
  9. C

    ScaleUI

    Greetings, I decided I could use a GUI for GMS2 and maybe so could others. I haven't been working on it for too long, but a dev log sounds like fun, right? :) LATEST PROGRESS I just updated to version 0.4.0, scroll down a bit to see the accompanying post. This project may not be updated too...
  10. MetalP

    Code editor / UI shortcomings

    I recently bought GM2 and I feel like the code editor lacks basic hotkeys that are present in every modern IDE today. The most basic functionality I feel is lacking: - expand / shrink text selection, used to select whatever text cursor (caret) is on, - lack of keyboard shortcuts for active...
  11. Dagoba

    Legacy GM Android: Disable UI

    Hello! I am making a game to Android, and you need to tap near the top corner of your phone (tapping objects). This will make the UI visible, where the clock and notifications are. Is there a workaround to disable this during the game? It quite makes the gaming difficult because you will fail...
  12. W

     An option to add events from "Open All Event Scripts" view

    I downloaded the GMS2 demo, and after about 30 mins of use I'm finding it quite intuitive. I'm REALLY glad that the "Open All Event Scripts" feature exists (when right-clicking on an object). What I was wondering was: could there be an option to add events directly from this view (something...
  13. jf_knight

    GML [solved] -1,0,+1 value slider bar

    I'm following "SlasherXGames's" tutorial where his example shows the bar with values 0 to 100. I would like to make a similar slider bar for my projects' global brightness setting that registers the values -1 on the far left, 0 at the very center, and +1 at the far right. (note: this bar is...
  14. studioWHITEROCK

    Portfolio - Art Artist/Animator For Hire

    I've got 25 years of professional illustration experience, and over 10 years of game creation experience. I've created thousands of sprites, animations, UI, and marketing art for published games for the PC, Wii, and Mobile markets. I have worked in every style - from pixel to cartoon to...
  15. D

    UI Problems + No INI File found

    Hi i've been trying to fix this problem for hours now and cant work it out. I am following the guide : The UI that is being made in this video does not do what its supposed to in my program (black outlline, text writes inside) even though my code is EXACTLY the same. The only error i am...
  16. jf_knight

    "keyboard-driven" Drop-down menu

    I want to implement a drop-down menu into a project of mine. I have found few tutorials on how to do this, however I need one that functions with the keyboard, not the mouse. I am using "SlasherXGames" method He provides the completed original project file (http://tinyurl.com/hc4g8oq) Here is...
  17. IndianaBones

    Question - IDE Workspaces Navigation Questions

    1) Is it possible to have a split view of the workspaces, so you can see 2 workspaces at the same time, side by side in the main IDE window? (Instead of dragging out the second workspace into its own window). I only have one monitor at the moment. If I had two, which I will do as soon as I can...
  18. Better Nature

    Ring Health Bar Help?

    TLDR: I'm looking for a method of creating a "ring" or "circle" health-bar that doesn't use any of the draw_[shape] commands (which are apparently somewhat broken according to the below linked thread) A lot of the UI in my current game project is designed around a "ring" or "circle" health-bar...
  19. D

    GMS 2 [SOLVED] UI with rotating Camera/Views

    Hello everybody, I am currently working on a project in Game Maker Studio 2 which requires the camera/view to be rotated quite frequently. I have all of the figured out, however now that I need to start working on the UI, I am having some issues. I need to have the UI drawn to the screen...
  20. M

    Block system like Scratch and Google Blockly

    I would like some help in creating a block system similar to what is used in Scratch and Google Blockly. Like the sidebar with all the blocks which you select from. This is for a small project for my college class.... Any kind of help will be appreciated
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