Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!
I've made a couple of new educational games to help my students learn skip counting.
The games were made with GameMaker Studio1.4
Type the Tables 1 to 3 (LINK on itch.io) (Link on GameJolt)
Type the Tables 4 to 6 (LINK on itch.io)
Type the Tables 7 to 9 (LINK on itch.io)
The games have 2...
Hello,
It come to my knowledge that GM is supporting strict typing. How can I do that properly?
I usually do something like this On Create event of my objects:
instObject = -1;
And this along the way it's set to an instance like this:
instObject = other.id;
//OR
instObject =...
Hello GM Community! We have just released a new keyboard input text system with plenty of text-editor-inspired goodies to add to your next project. The GUI is adaptable and able to be positioned & moved anywhere around the camera. The text will scroll along horizontally as typed, meaning there...
So I need up to 6 players to enter their name. That's it!
I know how to make 1 textbox, but not how to make multiple boxes that you need to select before typing a name in it. Any help would be appreciated! :)
The code I currently have for 1 working textbox comes from this page...
Type Knight is a short atmospheric typing game.
Type as fast as you can on your keyboard to survive.
Discover what lies at the end of the cemetery at the cost of your life.
Available now on Steam and itch.io!
TRAILER
FEATURES
Dynamic Weather:
During the game, fog, wind, rain and lightning...
Hi all!
I am working on a 2D platformer that teaches you how to type. It's called Click Clack Typing!
It's in the intermediate stages of development.
The way it works is that basic movement is mapped to typing commands, so you have complete control of the character. The yellow arrows allow...
Not necessarily a typing mechanic, but one that works similarly.
I'd like to create a game in which you deal damage by providing the requested inputs that appear above enemies. Instead of typing out words as one would in an actual typing game, the player would use only two inputs (for example...
Can I make a way for the player to type something in my game?
I would like the player to be able to type in a number and it sets a variable to that number.
I am using GMS 2 and DnD
Thanks!
Hi.
I wanna make a automatic clicker program [autoClicker] (if you don't know what they are look them up) combined with an autoType feature
The autoType would work like this:
Say you have discord open, and you have the program running.
You would activated the program
And it would ask you what...
Morbidware recently released a game I worked on made with Game Maker called "The Textorcist: The Story of Ray Bibbia".
It's a typing game mixed with bullet hell features in which you control a rogue exorcist that has to type spells in order to free the soul of possessed people. There's a...
Howdy everyone! I thought this would be fun and interesting to see. I recently have been having some fun testing out my (totally) mad typing skillz, and thought I'd share my WPM with you all.
Try it out and see how fast (and accurate,) you are :D
I took mine here...
[Demo] All the information on this page, including price, in-game screenshots etc. represents the state of the game at the current time which is Demo, they will be updated over time as the game evolves from a small prototype to a fully fledged game.
Please note that this is the first devlog in...
Hello there,
Currently I'm trying to draw a text, where characters would be printed one by one and where some words would be drawn in a different color, to highlight them.
However, I'm not sure how to approach that. I tried to think of something, but that all quickly became confusing.
What...
Hey my movement system in my game is going to be a roguelike, i have a simple procedural generation system (It generates the same map each time though.) But my movement system is going to allow the floor to change to a letter, such as y and when y is pressed you will move to that spot, it will...
Howdy, y'all! Are you ready to experience the exciting frontier life of an Old West telegraph operator?! That's right! You, too, can learn Morse code and experience the cutting-edge tech of the Wild West in this incredibly life-like computer simulation. Coming soon to a mobile device near you...
Hi again everyone, It's been a while!
I've had a tiny bit of spare time recently, and I thought I'd get back into some gamedev stuff. I've only been back into it a couple of days though, and I've hit something of a road block!
Basically, I've been trying to figure out a way to make an engine...
Two problems; if I have this code, I will be able to:
* Type by pressing keys
* Delete by pressing backspace
* Delete by holding down backspace
///Typing code
//Checks whether this text box is selected
if self.selected == true
{
//Keys held down
if keyboard_check(keys_allowed) &&...
I've been toying with game maker for a long time, but I'm just now attempting to get serious.
I'm having issues with logic for the first kind of game I want to make.
I want a choosable amount of players, name input, random assignment of roles to each player, and so on, similar to the game...