• Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!

tutorial

  1. Q

    Legacy GM [3D] Ortho-projected real-time shadows

    GM Version: GM:S 1.4 (and up, probably) Target Platform: Windows (although other platforms CAN be supported - Read more down below) Download: https://github.com/Quackertree/depthShadow Links: N/A Summary: A shader made by Xor for 3D which creates ortho-projected real-time shadows in your 3D...
  2. I

    Windows need help, cant figure out what to do *FIXED*

    Hi everyone who reads this, So im doing the Breakout (code) tutorial on gamemaker and it works fine, except one little thing. Whenever the ball leaves the room, you lose a life and the ball is suppose to go back to the bat (bat = is the thing you move with and fire the ball from). But instead...
  3. M

    Legacy GM Gamemakers! I need your help!

    I'm new, so please don't kill me! I have a problem with programming. Actually if you even watched Shaun Spalding's tutorial, you can see, that he made a checkpoint tutorial. Here comes the problem: When i collide with an enemy, my character instead of respawning just freezes in same place and...
  4. C

    Windows GML Tutorial suggestions for inventory?

    Hi folks! I was wondering if anyone could recommend a tutorial for Inventory databasing and equip menus? I want to use a static image of my character and specialized gear static images to display what is equiped, not really a slotted display. And allow the user to navigate beteween body parts...
  5. P

    Discussion [Guide/Project] Exporting from Blender to GMS 2 3D

    NOTE: This is for the BETA version of GMS 2, and things might change over time. Also, the script is not at all finished yet, but usable under certain circumstances. I will be uploading new versions and editing this post to accommodate them accordingly. NOTE 2: I am considering making some stuff...
  6. P

    Point&Click?

    Hi everybody, I'm planning on making a Point&Click game with GameMaker but I barely found any tutorials. I found some for movement trough clicking, but that's it. Does somebody here know any other tutorials for point&click games? (for example tutorials on how to make the puzzles involving...
  7. Baku

    Discussion [GUIDE] Changing the Default Options (such as game speed!) for New Projects in GMS2

    If you're like me, you probably hate the fact that the default game speed of your new projects is 30 FPS, and want to have this be 60 instead, so you don't have to go in and change it manually every time a project is created. I've complained about this before, but I just found a way of changing...
  8. mMcFab

    Discussion [GUIDE] Getting Started with Room Layers (mostly new GML functions)

    REMEMBER WHAT I SAID ABOUT TAKING OVER THE FORUM WITH MY GUIDES? ***NOTE: THIS GUIDE IS FOR THE BETA VERSION OF GAMEMAKER STUDIO 2. AS THE BETA CHANGES/UPDATES, SO MAY THIS GUIDE*** I AM NO LONGER UPDATING THIS PAGE. FURTHER UPDATES OF THIS GUIDE CAN BE FOUND ON MY WEBSITE Updated Guide Here...
  9. B

    Basic Fundamentals of GML

    GM Version: v1.4.1763 Target Platform: ALL Download: Project Files Links: N/A Summary: Greetings and I hope you find this informative! I created this for reference/learning for myself and figured it may be useful to others for reference/those who are just learning GML. Tutorial: Once you open...
  10. U

    Tutorial Request: Android

    I wasn't sure I should post this in the tutorials forum because I'm looking for a tutorial rather than posting one. Can someone direct me to a decent tutorial on targeting my Android-based phone, preferably the most up-to-date tutorial you can find? Thank you!
  11. M

    Legacy GM Simple Infinite Platform Runner (1 Button Game)

    GM Version: GM Studio Target Platform: ALL Download: (see code examples below) Links: NA So, I decided to made a quick infinite platform runner (like if flappy bird was called jumpy square) and it was so easy I thought I'd post it here. How it works: The player is stationary in the room and...
  12. mMcFab

    Discussion [GUIDE] Meet the New Camera System

    MUHAHA! I WILL TAKE OVER THE FORUM WITH ALL MY GUIDES! I've seen a lot of questions regarding cameras, so I'm aiming to make this into the definitive guide for using them! Hence, if I've got something wrong or there are better ways of doing something, tell me and I'll update it! Again, if and...
  13. mMcFab

    [GUIDE] Getting Started with 3D in GMS2 (Project Download)

    I will leave a (dd/mm/yy) formatted date here, so you know when it was last updated: 16/04/18 - as of IDE: 2.1.4.288, RUNTIME: 2.1.4.203 - Added a tiny tidbit about layer_force_draw_depth() ti setup section I'll also update the guide if there a better methods that I haven't thought of/found out...
  14. S

    How to Make a Text Input Box

    GM Version. GameMaker Studio 2 + GameMaker Studio v1.9 Target Platform. All Download. GameMaker 1.x Project: https://goo.gl/A7VDmH GameMaker 2 Project: https://goo.gl/cJxLZZ Summary: This tutorial explains how to make a text input box. Tutorial: Here is the video tutorial, please subscribe...
  15. G

    Strange Error

    Alright so I am going through the Application Surface Scaling tutorial, and despite me following it almost exactly (slight modifications but they should make no difference), I am not getting what it says I should be getting. The goal is to get white rectangles drawn over the "letterboxes" on...
  16. U

    Trying to do something in a collision event

    well you guys probably know my problem by now, it was paddle/ball/wall collision problems I'm working on a new problem. New problem is that when the ball is caught between the bat and the wall it will be stuck. So what I'm trying to do, is when I determine when the ball gets stuck between the...
  17. ZeDuval

    Scripting for intermediates: Utility-Functions

    GM-version: GMS Target-Platform: All Content: Introduction Colours & Terms Utility-Scripts & Function-Wrapping An extension as a bundle, turning scripts into functions Last words 1.) Introduction Welcome, fellow Gamemaker, I keep a personal Utility-extension with...
  18. U

    [Solved]Problems with "Coding Breakout" tutorial page 8

    So as someone else mentioned (and didn't get a reply to). Basically what happens is you lose a ball, and then as soon as the ball's position is restored it immediately begins moving upward even though it's not supposed to be moving at all, until you move it. I'll upload the current project...
  19. Pixelated_Pope

    Graphics Animated Tiles

    GM Version: Latest version of GM:S Target Platform: ALL (Tested on windows, but should work on all) Download: Project File with Animation System Scripts Links: N/A Summary: A very efficient way to handle animating tiles in Game Maker Studio. Let me know if you have any questions! IMPORTANT...
  20. zbox

    Asset - Project Flappy Bird Engine

    Flappy Bird Engine Marketplace: https://marketplace.yoyogames.com/assets/4642/flappy-bird-engine Category: Projects Price: $1.99 $0.99 Modules: All Description: A simple "Flappy Bird" engine. Most of the elements of the game can be modified through provided variables (for example: space...
Top