Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!
GM Version: GM:S 1.4 (and up, probably)
Target Platform: Windows (although other platforms CAN be supported - Read more down below)
Download: https://github.com/Quackertree/depthShadow
Links: N/A
Summary:
A shader made by Xor for 3D which creates ortho-projected real-time shadows in your 3D...
Hi everyone who reads this,
So im doing the Breakout (code) tutorial on gamemaker and it works fine, except one little thing.
Whenever the ball leaves the room, you lose a life and the ball is suppose to go back to the bat (bat = is the thing you move with and fire the ball from). But instead...
I'm new, so please don't kill me!
I have a problem with programming.
Actually if you even watched Shaun Spalding's tutorial, you can see, that he made a checkpoint tutorial.
Here comes the problem: When i collide with an enemy, my character instead of respawning just freezes in same place and...
Hi folks! I was wondering if anyone could recommend a tutorial for Inventory databasing and equip menus?
I want to use a static image of my character and specialized gear static images to display what is equiped, not really a slotted display. And allow the user to navigate beteween body parts...
NOTE: This is for the BETA version of GMS 2, and things might change over time. Also, the script is not at all finished yet, but usable under certain circumstances. I will be uploading new versions and editing this post to accommodate them accordingly.
NOTE 2: I am considering making some stuff...
Hi everybody,
I'm planning on making a Point&Click game with GameMaker but I barely found any tutorials.
I found some for movement trough clicking, but that's it.
Does somebody here know any other tutorials for point&click games?
(for example tutorials on how to make the puzzles involving...
If you're like me, you probably hate the fact that the default game speed of your new projects is 30 FPS, and want to have this be 60 instead, so you don't have to go in and change it manually every time a project is created.
I've complained about this before, but I just found a way of changing...
REMEMBER WHAT I SAID ABOUT TAKING OVER THE FORUM WITH MY GUIDES?
***NOTE: THIS GUIDE IS FOR THE BETA VERSION OF GAMEMAKER STUDIO 2. AS THE BETA CHANGES/UPDATES, SO MAY THIS GUIDE***
I AM NO LONGER UPDATING THIS PAGE. FURTHER UPDATES OF THIS GUIDE CAN BE FOUND ON MY WEBSITE
Updated Guide Here...
GM Version: v1.4.1763
Target Platform: ALL
Download: Project Files
Links: N/A
Summary:
Greetings and I hope you find this informative! I created this for reference/learning for myself and figured it may be useful to others for reference/those who are just learning GML.
Tutorial:
Once you open...
I wasn't sure I should post this in the tutorials forum because I'm looking for a tutorial rather than posting one.
Can someone direct me to a decent tutorial on targeting my Android-based phone, preferably the most up-to-date tutorial you can find? Thank you!
GM Version: GM Studio
Target Platform: ALL
Download: (see code examples below)
Links: NA
So, I decided to made a quick infinite platform runner (like if flappy bird was called jumpy square) and it was so easy I thought I'd post it here.
How it works:
The player is stationary in the room and...
MUHAHA! I WILL TAKE OVER THE FORUM WITH ALL MY GUIDES!
I've seen a lot of questions regarding cameras, so I'm aiming to make this into the definitive guide for using them! Hence, if I've got something wrong or there are better ways of doing something, tell me and I'll update it!
Again, if and...
I will leave a (dd/mm/yy) formatted date here, so you know when it was last updated: 16/04/18 - as of IDE: 2.1.4.288, RUNTIME: 2.1.4.203 - Added a tiny tidbit about layer_force_draw_depth() ti setup section
I'll also update the guide if there a better methods that I haven't thought of/found out...
GM Version. GameMaker Studio 2 + GameMaker Studio v1.9
Target Platform. All
Download.
GameMaker 1.x Project: https://goo.gl/A7VDmH
GameMaker 2 Project: https://goo.gl/cJxLZZ
Summary: This tutorial explains how to make a text input box.
Tutorial:
Here is the video tutorial, please subscribe...
Alright so I am going through the Application Surface Scaling tutorial, and despite me following it almost exactly (slight modifications but they should make no difference), I am not getting what it says I should be getting. The goal is to get white rectangles drawn over the "letterboxes" on...
well you guys probably know my problem by now, it was paddle/ball/wall collision problems
I'm working on a new problem. New problem is that when the ball is caught between the bat and the wall it will be stuck.
So what I'm trying to do, is when I determine when the ball gets stuck between the...
GM-version: GMS
Target-Platform: All
Content:
Introduction
Colours & Terms
Utility-Scripts & Function-Wrapping
An extension as a bundle, turning scripts into functions
Last words
1.) Introduction
Welcome, fellow Gamemaker,
I keep a personal Utility-extension with...
So as someone else mentioned (and didn't get a reply to).
Basically what happens is you lose a ball, and then as soon as the ball's position is restored it immediately begins moving upward even though it's not supposed to be moving at all, until you move it.
I'll upload the current project...
GM Version: Latest version of GM:S
Target Platform: ALL (Tested on windows, but should work on all)
Download: Project File with Animation System Scripts
Links: N/A
Summary:
A very efficient way to handle animating tiles in Game Maker Studio. Let me know if you have any questions!
IMPORTANT...
Flappy Bird Engine
Marketplace: https://marketplace.yoyogames.com/assets/4642/flappy-bird-engine
Category: Projects
Price: $1.99 $0.99
Modules: All
Description:
A simple "Flappy Bird" engine. Most of the elements of the game can be modified through provided variables (for example: space...