so question, how can I simplify this process...
ent_playable_chr_per_room = ds_grid_create(1,3)
ent_playable_chr_per_room[# 0,0] = obj_player
ent_playable_chr_per_room[# 0,1] = obj_elfen_dear
ent_playable_chr_per_room[# 0,2] = obj_bug_bad_guy
ent_playable_chr_per_room[# 0,3] = noone
in step...