Just posting my turn-based movement code for the ones that might need it.
First of, there are other codes besides just the movement, like enums and constants, but I think you can figure it out.
Feel free to ask me anything. I hope this helps. =]
Hello! I'm new to this forum, but I wanted to know what people might think of an idea, who have more experience than I do.
I won't get too into the details, but I've been toying with the idea of a Graphic Adventure style game where you go around talking to people and interacting with shops...
Marketplace link: AI with Tic-Tac-Toe
Windows executable demo: Download
This is a project for beginner to intermediate GML programmers who are interested in Artificial Intelligence or a turn-based game such as Tic-Tac-Toe.
What you get:
A well documented implementation of 4...
Does anyone know how to get a variable from multiple objects in a room?
for context: Im trying to make a turn based system where the player with the highest speed starts first.
So I want to get the current speed of the player and multiple other enemies.
(If someone has a good tutorial on turn...
Battle for Hexagon - it's an abstract logical turn-based strategy game. It has simple rules but still provides you a strategic challenge. You can play with an AI or online with other players.
Clear visual style
Random map generator
For the past month or so I have been working on a turn-based platformer with a destructible terrain, much like the original Worms (1995). I wanted to create a small game which had online multiplayer capabilities, a game that does not require an account to play online. I originally had the idea...
Hi there! I've got experience working with action oriented games and have been doing GML for a few years now, but structurally the process of setting up a turn based battle system eludes me. On a 1v1 basis it's fine, but the logic and process of setting up a scenario with multiple enemy objects...
I'm trying to use for loops to determine the area that the player's companions are able to go to, and for some reason sometimes it will work and shrink if the section is hitting a wall, and other times it won't.
Here's the code:
if collision_rectangle(bbox_left, character_inUse.bbox_top...
Here's a very early look at a turn based project that I am currently working on. The game has no title yet, but I have some of the basic functionality set up and would like to show the progress so far.
You can find the current build here:
Been developing an engine for a game I'm making called Hell is for Heroes.
Check it out and tell me what you think!
Some Pre-Game Lore: https://docs.google.com/document/d/1jfZxBuJaYQahkMN-fiiWyvFZS6lIR4YXoxVa5juI0JQ/edit?usp=drivesdk
If anyone is interested in hopping on the project for...
I've been working on a simplified version of Risk for a few days now, to challenge myself;
and have already had a lot of fun with it playing a few games with my family!
Most notable rule changes:
- Cards have been removed.
- Players automatically roll with the maximum amount of dice their...
This is a game I've been developing for a while. It's a turn based puzzle in which you must lead cute multicolored dragons out of the dungeon maze. Interactions between the dragons and envinronment objects depend on their color.
Here is gameplay trailer
There is also promotional web page...
Turn-Based Retro Medieval RPG
_+_ Alpha Release now on Android and Windows _+_
Hello everyone. I have been working on this game on and off for around four years now, but I have made most of my progress in the past couple of years. I started the prototype to this game back when...
Pocket TBS is a minimalistic turn based/real time (yes, both) strategy game. You can play alone or with friends, or not so friends, Pocket TBS is a online multiplayer game, play from and against the world!
Turn Based/Real Time: this means on every "turn" you'll have a timer to make moves, and...
I just wanted to let everyone know about my new book that just got published, titled Developing Turn Based Multiplayer Games with GameMaker Studio 2 and NodeJS :) Please do check it out if it interests you!
Apart from the Apress website, you...
I am working on a turn based game. the order of the turns is stored in a ds_list. Sometimes the code is executed a coupple of times even though I only pressed the mouse_button once. I'm working with child objects of the battle unit. does anyone have an idea whats wrong? is it the code or what...
Hi guys. I have this oversimplified project I use to learn Game Maker with, which is also my dream game since way back when. Here's a screenshot:
Now, let me describe it to you. It's really, really simple.
1. Everything in the game is a 48x48 square - You, the walls, the enemies, the...
Genre: turn-based tactical RPG
Engine: GMS 2
Platforms: Win, Mac
Hi guys! We already make game about cats in WW2 setting for some time (but it is still early WIP) and at last decided to share our progress with you.
Very briefly about the game: Single player, WW2 setting...
Thank you for taking the time to read this.
What I'm trying to do is get the effect of an old school roguelike's turn based grid movement. Where I've hit a stumbling block, though, is that one of the NPCs that follows the player is moving one tile at a time (which is great!), but...