Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!
I'm making a turn based battle system. I have a battle manager object with a switch state machine. Each state has code that executes for the first frame in that state. The enemies in the battle are stored in an array in the battle manager. During the first frame in the enemy turn state, the...
Hello everyone!
Just posting my turn-based movement code for the ones that might need it.
First of, there are other codes besides just the movement, like enums and constants, but I think you can figure it out.
[/SPOILER]
Feel free to ask me anything. I hope this helps. =]
Currently I am working an a turned based combat system using state mechanics. I have an object called oUnit and an object oBattle. oBattle has a ds_list which contains the ids of three oUnits to see whos turn it is. oUnit currently just executes its state in the step event. I have three state...
Itch: https://adriendittrick.itch.io/universal-thief
Newgrounds: https://gamejolt.com/games/jamquest1/272688
Gamejolt: https://gamejolt.com/games/jamquest1/272688
What is this?
Universal Thief was made in only 48 hours for the GMTK game jam 2020, and got 27th place!
The theme was "Out of...
Kickstarter launch trailer here!
Kickstarter: https://www.kickstarter.com/projects/roseofstarcross/rose-of-starcross?ref=user_menu
There's some early backer stuff too so check it out!
This is Rose of Starcross! Originally titled Behind the Rose! It's a turn-based RPG mostly similar to the...
Hello! I'm new to these forums and program, but I've been using programs like Unity, Godot and Unreal for a while now. However, those were mostly for FPSs or other relatively easy things like that.
However, I recently tried GM:S 1.4 and I'm quickly falling in love with the software. Thanks to a...
So I am trying to make this combat system, where the order, of who goes first, and last are up to how fast the characters Attack Speed is. So right as I have it, the order is random, but what I want is to have the fastest character go first.
Here is the code for the player:
Create Event...
A rough gameplay preview
About
Rise started out as a simple yet ambitious "book" (if you will) in 2011. I was really inspired to get into writing after playing Mother 3 for the first time. The idea eventually formed into a game, but I didn't know how it would play nor did I have the...
Hello Everyone!
Me and a group of others are currently working on this project called "Blackbox". It is currently in development with the core ideas and mechanics in place (Mostly!) but even those are still under a bit of scrutiny. And that brings me here! Here are a few snapshots and the alpha...
Type: .zip
Size: 2.07MB
Current Version: 0.1 (Updated: Not Yet)
Included files: 2x .txt files
Download: https://dl.dropboxusercontent.com/s/i0widvp18y1f0vr/Hostile Dead.zip?dl=0 (Direct)
Genre: Turn-based zombie survival game with exploration.
An update log is featured within the .zip file...
The Eclipse is about to plunge Human Worlds into darkness.
The Swarm is gathering, the Corporation is expanding, the Rebellion is rising, the Alliance is burning and the Curse is spreading.
You were the first one to be touched by the Curse.
You were chosen to be the Archlegionaire, to rebuild...
Just wondering if anyone could give me a general idea of how you guys would store skills in a game. Here's what I mean.
I have a script with all the skills stored within a 2d Array called SkillScript. The game knows which skill is selected based on a globalvariable called sel.
//Value...
Turn Based Combat
GM Version: GameMaker Studio
Target Platform: PC
Download: NA
Links: https://www.youtube.com/playlist?list=PLwfY1MeupeNaI6OstJUDY112YBgUOvsgT
Summary:
Starting from scratch, learn how to create a turn based combat battle system, like in Chrono Trigger, or Final Fantasy from...