turn-based

  1. FrostyCat

    Free GMTactician Collection: Minimax Devkit

    GMTactician Collection: Minimax Devkit Easy turn-based AI for GMS 2.3+ Overview This library provides a basic framework for implementing the Minimax algorithm. Both synchronous and asynchronous evaluation are supported, and you can develop a basic AI off the rules of the game plus a numeric...
  2. FrostyCat

    Free GMTactician Collection: MCTS Devkit

    GMTactician Collection: MCTS Devkit Easy turn-based AI for GMS 2.3+ Overview This library provides a basic framework for implementing the Monte Carlo Tree Search (MCTS) algorithm. Both synchronous and asynchronous evaluation are supported, and you can develop a basic AI off little more than...
  3. Lumenflower

    Defence Moves in a Turn-Based Fight

    I am currently working on a lil fight mechanic which I intend to integrate into a more generic RPG-type game. When the player enters combat, an Undertale-like UI is displayed, with the enemy shown centre-screen. The player then has access to various attack moves depending on their equipped...
  4. N

     Turn-Based Tactics Time Manipulation Game

    Hello, GameMaker Community. I am currently working on a Game Design Document for a turn-based tactics game, which I'll use to eventually make a working prototype with GameMaker Studio 2. I have a really neat idea that involves heroes using the power to manipulate time to gain the upper hand...
  5. I

    Legacy GM [SOLVED] Random enemy movement in turn-based game

    Hey guys, so I have a state machine of sorts. When the player character moves from one 48 pixel cell to another, global var EnemyTurn turns from 0 to 1 and makes the enemy randomly move a cell with this script: ob_enemy.dirr = choose(0, 48, -48) ob_enemy.dirr2 = choose(0, 48, -48) with...
  6. S

    Team Request Game Designer for RPG

    Hello! My name is Sajid and I am working on an Isometric Turn Based Tactics RPG called SIDON. I am the main programmer and writer. I'm interested in having another game designer on my team to help me design RPG mechanics and systems which I will then implement. I understand the theoretical and...
  7. OlderBytes

    Steam Swords and Sorcery - Underworld by OlderBytes

    Swords and Sorcery - Underworld has been around for quite a while. First released in 2010, it was all black and white, with stock photos representing monsters. Released again in 2012, it had an old school GUI with a viewport for viewing the world. In December 2015, I released a definitive...
  8. D

    Released Erin: The Last Aos Sí

    Hey guys, after many, many, many months of coding, animating and fine-tuning I'm happy to show you my game... Erin: The Last Aos Sí Feel free to skip the boring description and check out the game at http://www.danielfranko.com/erin.html. It's available on iOS, Google Play, Amazon and...
  9. Q

    Legacy GM Need help programing a 3D turn-based battle system

    So I'm making an engine for an turn-based RPG game, and I would like to know how I would go about making a 3D battle system. My end goal is to have the overworld be your traditional 2D sprites on a 2D isometric background, but once you collide with an enemy in the overworld, it goes to a 3D...
  10. Peyton Burnham

    Job Offer - Programmer [CLOSED] Looking for Programmer to Help Prototype Top-down JRPG Style Game

    Hi, my name is Peyton and I'm looking for a programmer to help me prototype a turn-based JRPG style game. I have a basic understanding of GML myself and have made some progress on my own, however most progress I have made I wasn't satisfied with and ended up being thrown out. I would much prefer...
  11. D

    Some Turn-Based RPG help? (I'm New)

    Hello everyone! I'm Developer Cetus and I'm new to GameMaker and the community in general, so before I go on, I wanna say that if I post this in the wrong place, can you (a mod I home) move it or tell me where I can move it? Thank you! Anyways, I'm creating an RPG thats a mix of FNaF World and...
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