triggers

  1. KyleRansford

    Transparency Not Working Correctly With Trigger

    I'm wanting to create a transparency effect when the player walks under a tree, so that the alpha fades to 0, then after the player leaves, the alpha goes back to 1. This is the code I've been trying out, but it only works without the else if statement. if place_meeting(x, y, o_trigger) {...
  2. N

    Is it possible to add different destroy triggers to instance of objects?

    I want to have a base object, and have lets say 20 instances of this object in a room. When the player touches the different instances, is it possible to make the individual instances trigger different events without having to make a duplicate object for every object instance that I want...
  3. K00lman

    SOLVED Trigger-esque System

    For my clicker game, I am making, I am having a real tough time figuring out how to add a trigger-esque system to tell when upgrades and story progression can appear. What I have currently come to is storing this data manually in an ini file, then read through that. While I don't know much about...
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