What is this about?
"Branching corpses" is an on-going tree of very short games with interconnected plots. The core concept is simple: Each game has 2 endings, the one you get depends on how well you play the minigame segment. As a developer, you can choose one of those endings and make your...
I was wondering how to make a tree turn into fire and then just leave wood.
I've been trying to google search tutorials on this but I couldn't find anything after searching for sometime. I'm brand new to gm2 but I'm having fun when doing some tutorials on youtube. I would appreciate if someone...
Simple tree data structure for GameMaker Studio.
Feel free to contact me if any issues or requests.
GMS1.4 Note: add constants.txt to Macros (Resources → Define Macros → Load)
See documentation in wiki.
So from my understanding of the help docs, the "Included Files" folder on the resource tree can take external files and put them within the executable when the game is created.(correct me if I'm wrong here)
So knowing this, I created a buffer and saved it to a file, and put that file in the...
GM Version: Studio
Target Platform: Windows
It's not really a tutorial, but an example. I think the code explains itself well.
This is just a way if you want to create random trees. This version just creates them and...
This asset provides scripts for tree data structures implemented in native GML. The scripts contain autocomplete and argument information as well as a short description of what each does.
root = ds_tree_create(10);