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  1. WAVINDY

    Multiple Surfaces Question, and Possible Optimization? (GMS 1.4)

    Hey there GMC! I am back to game making after a long hiatus, and I am into the development of a survival exploring game that utilizes a top-down perspective, like that of LOZ, but a little more modern. The problem I'm running into that I can't seem to wrap my head around, or find any info to...
  2. sanghendrix

    Drag And Drop Moving behind and in front of a tree

    Hello guys, I'm new to GameMaker Studio and I'm still learning DnD. I'm trying to make a simple depth system that when I move behind a tree, the tree will be on top of the player and also change its alpha and opposite. But there's a problem, I think it has something to do with the box I circled...
  3. P

    GML How to Programm Tree of Skills

    Hello everybody, I will be quick AF, just need a tip from experienced GameMakers: What is the most efficient way to make skill tree for a hero, like in RPG, where you have different ways of your hero development different branches, which sometimes lead to same skill for example, the...
  4. Adrien Dittrick

    Team Request Branching corpses - An exquisite corpse of games

    What is this about? "Branching corpses" is an on-going tree of very short games with interconnected plots. The core concept is simple: Each game has 2 endings, the one you get depends on how well you play the minigame segment. As a developer, you can choose one of those endings and make your...
  5. WallyLC

    GMS 2 How to make a tree turn into fire

    I was wondering how to make a tree turn into fire and then just leave wood. I've been trying to google search tutorials on this but I couldn't find anything after searching for sometime. I'm brand new to gm2 but I'm having fun when doing some tutorials on youtube. I would appreciate if someone...
  6. Dmi7ry

    Asset - Scripts Tree data structure

    ds_tree Marketplace link Simple tree data structure for GameMaker Studio. Feel free to contact me if any issues or requests. GMS1.4 Note: add constants.txt to Macros (Resources → Define Macros → Load) See documentation in wiki. Function list Basic ds_tree_create(id) ds_tree_add(node...
  7. JoltJab

    Legacy GM Understanding the "Included Files" folder

    So from my understanding of the help docs, the "Included Files" folder on the resource tree can take external files and put them within the executable when the game is created.(correct me if I'm wrong here) So knowing this, I created a buffer and saved it to a file, and put that file in the...
  8. T

    Random tree generation

    GM Version: Studio Target Platform: Windows Download: http://www.filedropper.com/fractree Links: n/a Description: It's not really a tutorial, but an example. I think the code explains itself well. This is just a way if you want to create random trees. This version just creates them and...
  9. Dark

    Asset - Scripts ds_tree - Tree Data Structures for GM:S

    https://marketplace.yoyogames.com/assets/4011/ds_tree This asset provides scripts for tree data structures implemented in native GML. The scripts contain autocomplete and argument information as well as a short description of what each does. Example usage: root = ds_tree_create(10); root_a =...
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