Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!
hello guys I come to ask for a desperate help for you, this problem is being one of the worst I have ever faced (the others were very bad too but with your help they were not so horrible to fix).
Come on, I'm trying to make an audio system that when it changes rooms it plays a different song...
Hello, I have come from Shaun Spalding's video on Transitions. And I can't see anyone else having this problem except for me. I am quite new to coding so I will have to apologize if it's an easy fix or whatnot.
Basically Whenever I go to the end of my room where the OLevelEnd Transition is, I...
I'm wanting to make a transition effect between level areas that looks as though brush strokes are painting in or erasing the scene. Here is an example I made in Photoshop of what I'm talking about:
Is something like this even possible with GameMaker? Is there a similar technique I can use...
Hello,
I am a little puzzled, my character goes to another room and when comes back to the first room, he is no where to be found.
Anyone had this issue?
Hello, it's my first time here so I hope I'm posting this all right. I've been going page by page seeing if anyone else was having a similar issue before doing a normal search and found something similar that "could" help me solve my issue, but not quite.
Anyway here is my issue. I have a set...
As I said in the title.. I cant warp to a level because before this happens, the warp instance will set me to the coordinates in the room Im currently in. (intended is that the warp sets me there after I went to the next room)
I tried putting the coordinates into the End Step, hoping that this...
I have an object that acts as black fade-in fade-out transition thingie. Whenever I use it, if the room has a view, the view in the room will be snapped back to x0 y0. I don't know why this is happening. But will retain the correct size of the view itself.
The calling object is persistent in...
Hi!, excuse the poor english.
I dont know if anyone is following friendlycosmonaut tutorial in how to make a farming rpg, my question comes from there:
For tje transition between rooms she uses an enumerator for declaring directions, (90 is right, 180 is down, 270 left, 0 up).
Then she creates...
Hey there!
I made an frame by frame intro animation, which is controlled by button pressing. Every time you press any key, the frame changes one step forward.
Now I want that after the last frame it changes the room/level to the actual gameplay part. How do I do that? The attached file shows my...
I have an object that when the player collides with it transports the player to a random new room. However it randomly stop working. Sometimes It will work once and then stop, sometimes it can be 10+ before it eventually stops working and I have no idea why. my rooms are called R1,R2,R3,R4,R5...
Hey, I want to make my room transition teleport the player to a random room. So when he steps on the transition object he can end up in multiple different rooms. The code I am trying is
/// Initialize
target = R(irandom_range(1,5));
xx = 140;
yy = 400;
where my rooms are called...
Hey,
In the first and many subsequent 2D episodes of the Zelda series, the game view "slides" from one room to another when a door or passage is reached.
How would one go about achieving a similar effect in Game Maker, without having all rooms forced into one gigantic room?
The idea would be...
Hi!
I've been following the 2d platformer tutorial by Shaun Spalding and im currently ont he part of room transitions.
i have a problem when I start the game: it says I havent set the variable for
if (mode != TRANS_MODE.OFF)
in this code:
if (mode != TRANS_MODE.OFF)
{
if (mode ==...
Am making this game that is going to be posted to steam. When the game start you get score point per second. this is how I made the score count:
I created a object called ''Score'': I added a ''Create event'' with executed a code:
score = 0;
Then I added a ''Step'' event with executed a code...