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  1. YoSniper

    GML [GMS2] Tracking Sound IDs to Loop

    Hello everyone. Once again, I am admitting to only recently have moved over to GMS2 from GMS1.4. One thing I used to be able to do was to loop my music such that the first part would play once, and then the middle part would loop over and over, much like in many SNES tracks. How I did this...
  2. Fabiano

    GameMaker Support for Additive animation tracks/layers?

    Hi all, very sleek forum. đź‘Ś I'm a 2D Spine Animator, working on an upcoming narrative adventure game, Chronique des Silencieux (this one). We're setting up the character's animation system and we'll be using animation tracks, or what other engines call layers. After checking the manual, here is...
  3. Bart

    Sequence transform hierarchy - Modifying a sequence track's matrix (sequence_instance.activeTracks[i].matrix)

    Hi all. I am currently doing some first tests with sequences, mainly to see if the system could be used together with some basic 3D animation. That would require a bit more than a basic (x, y) position and a rotation, which doesn't seem to be present at first sight but which might be possible...
  4. M

    GameMaker (solved) Spine attacking is in track 1 how to code animation end (video)

    Hello guys: As you can see in the video if the enemy changes the state from attacking to chasing the attack animation doesn't finish and is been switched inmediately by the running animation. This happens because the attack animation has two tracks: track 0 (running animation) and track 1...
  5. jujubs

    Legacy GM Track-based tank movement(SOLVED)

    Hello everyone. So, I've been trying to pull this off by myself for a while now, but had no luck. Basically, I want to make a tank in which I control each track individually. I've set up my controls so that W and S roll the left track and Up and Down roll the right one, so if I press just Up or...
  6. H

    Legacy GM Make enemy fire at either player 1 or player 2

    Hello! So I'm currently trying to make this turret fire at either player 1 or player 2 depending on which one it started targeting first. However, I'm having trouble making it work. At the moment, the turret is only firing at player 1, and completely ignores player 2. See this picture; This...
  7. 6

    Basic surface (HELP)

    Hello Everyone! So, i'm making a 2 player tank game and it's pretty much complete. There are only minor improvements left to be done and this is one of them. I would like to add tracks as my tank going on the map. I know the most efficient way to do it is by surfaces but i never worked with...
  8. 2

    Projectile Aim for Player Each Frame, but Limit Change in Direction for Projectile

    How do you make a projectile change the direction it's moving to aim towards the player each frame, but without it being able to change the direction it's moving more than maybe 4-10 degrees in either direction each frame so it's only so maneuverable?
  9. J

    Best method/software for making arcade styled soundtrack?

    I have made it very far with a game of mine and I want to add a soundtrack of music that sounds something like what you would find in Galaga or Centipede, stuff like that. I googled a few different things but didn't come up with any good results. Any ideas on what software or methods are best...
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