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tower defence

  1. Gallet

    SOLVED Tower Defense progress bar

    I have a question, I'd like to know how to create functional progress bar that shows how close you are to finishing the current wave, and all the waves in the level as well.
  2. T

    GameMaker [SOLVED] How to check if a mp grid path is gonna get blocked?

    I know this question has been asked a lot before. I know the mp_grid_path() function returns true if it can find a path and it returns false if it can't find a path. I am making a tower defense game and I should check if a tower is going to block the path of the enemies before placing it down...
  3. macieg_murzyn

    SOLVED Alarm Timer To Give Player Preparation TIme

    From what I understand: 1. I create a timer and set the wave to 0 in the Create event. 2. When the Timer[0] activates it sets spawn_perm variable to true. 3. [Step event] If (global.wave == 0) and (spawn_perm), then I change the spawn_count to 1, it is greater than spawn_amount so the [ if...
  4. Daniel Mallett

    1000's of object instances

    I have not used Gamemaker in a way that requires many many instances yet. Before I start on this project I wanted to get a feel for what types of issues I may come across. I want to make a tower defence game like Bloons tower defence. Am I going to have to be cleaver about how many instances I...
  5. tretron

    Demo Nuclear defender (working title)

    I have been working on an off on the first idea I have for a game. So allow me to show it, sadly I can't share a working prototype yet since for some reason GMS 2 is not compiling it, i will have to hunt the reason down another time. The idea for the game is a combination between a bullet hell...
  6. Justin gibbard

     Tri Tower Tactics - Tower Defense Mixed With Auto Chess Mechanics

    Hey everyone, im getting very close to my 1.0 build and I'm seeking people to test overhaul my game. Any bugs, Balance or cool things you enjoy I want all the data. tldr: tower defense with auto chess mechanics such as unit rarity and unique tag identifiers, live system for waves instead of...
  7. J

    [Solved] Tower Targeting Mode

    So I've been making a TD and I've been looking at targeting systems. Atm I've been play testing with it shooting at the nearest enemy but I'd like to improve that. I found a comment that seemed very helpful but I've never used ds lists or anything like that so I am really at a loss how to...
  8. J

    [solved] distance_to_object not working

    Title is not 100% accurate but I'm not sure what to call my problem. The distance_to_object is working but it's not working for what I want it to do. I'm trying to create a basic tower defense but I'm having some problems with the distance_to_object function. It seems to have boundaries in a...
  9. S

    Demo Would Be Heroes

    Would Be Heroes is a superhero themed tower defence / RPG. After a little persuasion from a mysterious computer, you are a civilian destined to make the world's greatest team of heroes. Before saving the day against a horde of fast food, you first have to design your character: Once...
  10. F

    Tower Defense Tower Upgrades

    So I am making a tower defense game and I would like to have the towers be upgradeable the only real problem is I don't really remember/know how to make the upgrade button instances know which tower created them. I think it has something to do with making the instance create a local variable but...
  11. T

    GML Prohibit object on a Tile

    I'm creating a Tower Defense style game, and wanted to set some places where towers can be created, any idea how I can do that? I was thinking if possible to leave only in a certain tile, I did not find anything in the documents hmmm ...
  12. E

    Trying to make a wave system using a "Start Round" Button.

    Hello Everyone, i was trying to make a wave system in GM8 Pro for a tower defense game. So i am using timelines and using a code in the sprites but i don't know how to make the start round button becomes green again after i click it. everything works but i can't understand how to do that to...
  13. J

    Free Corrupted Defence

    The Game Corrupted is a survival castle defender, packed with explosions, gore and hordes of disgusting monsters. Play in 5 different game modes and unlock a variety of awesome power-ups to get you to the top of the leaderboards. This is our second project and we'd love to hear all about your...
  14. L

    GameMaker Create object after winning

    I want to know how to create a object on another object after you reach the victoryroom. I want to have a picture of a trophy appear after you view a certion room. Please reply with the code. I'm currently learning gms 2 so some explaining would be good.
  15. L

    GameMaker End Of Path Problem

    if o_enemy path_end(room_goto_previous()); That is what I put in in my enemy step event yet it won't switch to the title screen when he reaches the end of the path. Can someone please help?
  16. L

    Tower Defense End of Path Problem

    I'm making a tower defense game. But I have a problem. When my enemy get to the end of the path I want to know how to switch the room to a death or title screen. I tried doing if(o_enemy end_path(room_goto_previous)) but it gave me errors. If someone could reply to this with the code for game...
  17. J

    The loop is skipping. How do I stop this?

    This is an extension to my previous thread, so I will be a summary of my original problem: I am developing a Tower Defence game and I'm at the stage where I am coding the turret to shoot the leading enemy (or the enemy furthest along the path). Instead, when my bullet collides with the enemy all...
  18. J

    Turret shooting the lead enemy

    I need my turret to shoot the leading enemy in my Tower Defence game, however, when the bullet collides with the enemy all the enemies on the screen is destroyed. Here is the code in my obj_Tower step event: ///Rotate with Enemy and shoot if(instance_exists(obj_enemyPar)) { enemyid = 0...
  19. C

    Motion based projectiles

    (I am fairly new to game maker, and game making in general) I am making a tower defence game, where you controll a plane from above, and I want the bombs to drop from the plane. The problem is that i want the bombs to be affected by the x speed of the plane. Im thinking that the bombs should...
  20. B

    Team Request [COMMISSION] Looking to fill positions for my company's first game!

    Hello to all! INTRODUCTION: My name is Brennan. I am 25 years old with a Masters in Innovation and Entrepreneurship from Full Sail (not as special as it sounds). My passions are drawing (pixel and paper), designing music (FL Studio), and programming (GML, C++, and soon C#). My dream and goal...
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