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top down

  1. S

    [SOLVED] Place_meeting help

    I’m making a top down survival game. I have a new building mechanic that I added. I added a wall, and you can place it and everything. I made the collision for the wall for the very bottom so the player can go behind it, like a perspective thing, but I want the wall to become transparent when...
  2. L

    GameMaker Drawing line of sight?

    I am making a topdown stealth game, and currently I am doing the enemy cone visions, so I have this code: var isVisible = !collision_line(x, y, oPlayer.x, oPlayer.y, oWall, false, true); var isClose = distance_to_point(oPlayer.x, oPlayer.y) < max_distance; var line = point_direction (x, y...
  3. not_quite_sure

    GML object to follow a track/rail

    Hello, On the face of it i think this is a pretty simple problem. New to GML so hopefully i just need to call the right function or start to understand the paths bit better. so this is a top-down game, at times I want to player object to effectively connect to a rail/track, and have limited...
  4. S

    Top Down Survival: Building Help

    Hello, so I’m trying to make a top down survival game. So far I have pretty much everything I need for breaking trees/rocks and collecting resources. Now comes the part where the player can build things using resources they collected. I have managed to be able to place the object, but I’m having...
  5. Nathan Laing

    Job Offer - Artist [CLOSED] [PAID] Terrain artist: top down cliffs/inclines

    Greetings, This is a paid task request. I am in need of top down cliff/incline artwork. These will serve as "barriers" to higher ground for all surrounding terrain. Specifically required is the rock and rock shadow components only--any and all surrounding terrain and props such as stones and...
  6. Adrien Dittrick

    Alpha Deep Cover Agency : a squad-based topdown shooter

    Deep Cover Agency is a prototype for a top-down action game, where you play as an agency which undertakes various paranormal missions. This game is still a major work in progress. You can play it here: https://gamejolt.com/games/deepcoveragency/341829 Features Squad-based combat Procedural map...
  7. Dreadusa

    Windows HACK n Slash: Ludum Dare 41 submission(My first game!)

    This is my first game, I made it for ludum dare in hopes of accomplishing my goal of making a game before I'm an adult! Gameplay: You kill enemies in the room or hack all computers in a given area to go to the next room. If you get the chance to just play the quick demo I'd love to get...
  8. A

    Mac OSX Twin Viewports Functionality?

    I've been away from development for many years (most recent experience was with UE3) and I'm attempting to jump back in with a simple project to refresh my level design and writing abilities. I've never used GMS2 before, but it seems like the perfect fit for this concept. I'm not a programmer...
  9. yvodlyn

    Windows Cute Fist

    Hey Guys! Here is my new 90% finished game. For now, I only upload images. say what you think! Title Screen 1 player screen 1 player gameworld 2 player screen 2 player gameworld
  10. yvodlyn

    GML Spawning With Timelines

    Hello everyone, I'm actually making a spawning system with timelines. I thought it was easy but I was wrong. I wonder if anyone has an idea to fix the code or can offer me an advanced wave-spawning system code. The first condition in my code works but the second one never executes. Here the...
  11. M

    GameMaker How do I give my enemies sight

    I'm working on a top down stealth game and I don't know how to make the enemies actually see the player. Visual reprezentation: I want the enemy to do something when the player is in the triangular zone. Technically speaking the "sight zone" wouldn't have an end, except the end of the room...
  12. xXenocage

    HTML5 Battle Of Random (2 players)

    so i created a new project! this is probably the biggest project i've done so far if anyone had followed my projects, my first time to work with a not real 3d (no use of d3d) still to give an idea of a 3D enviroinment! the game is Battle of Random it's a free game that you can play now...
  13. M

    Creating a World Map / Travel Screen

    Hey everyone, I'm very new to Game Maker Studio, but have completed a couple of courses that walk you through how to make a video game from scratch. My first project is to create a world map / travel screen for the game my friends and I are working on. Surprisingly, I've not come across a...
  14. Tcrakman

    "Project Mordaro" top down action adventure game.

    Hi there! I thought it would be a good idea to show progress of a game im making, working title "Project Mordaro". Its a top down action adventure game with strange creatures, robots, deer and your special ability to jump on stuff and peoples heads! Okay... there´s more than that but first i...
  15. yvodlyn

    GML Unlockable Levels

    Hello everybody, I am a beginner at Game Maker Studio. I'd like to know if anyone would have an idea of how to unlock levels while backing up the game. I'm able to unlock levels. However, when we re-open the game, nothing is saved. I would like to know if anyone would have an idea. Thank you in...
  16. L

    Legacy GM Diagonal Movement

    Hello, So I am trying to rework my movement system in my top down game. I'm trying to fix diagonal movement. When you go diagonal you go way faster than if you were going up, down, left or right. I'm pretty sure this is because of Pythagorean Theorem, so I did some research and my code ended up...
  17. L

    Legacy GM Perfect pixel top down movement and collision system

    Hi guys! I would like to have a really cool top down movement and collision like in Undertale, Pokemon and etc.
  18. L

    cumulative player upgrades -BindingOfIsaac style - 1.4

    I've been able to add stat upgrades like more hp,damage or speed using global variables. However I can't figure out how to add more specific upgrades like homing/piercing shots that can be combined. The main problem is not having a step event code that has an if statement for each upgrade since...
  19. C

    Released The Conflux Story - An atmospheric adventure

    The Conflux Story is a pixelated, atmospheric adventure game about a love triangle, a lost guitar, and the daring sewer expedition that recovered the latter and shattered the former. An object of immeasurable sentimental value has been lost. It now lies far below you, at the heart of a pitch...
  20. F

    Movement on a top down shooter

    Hello, I am a beginner making a top down shooter. I have my up and down sprite animations made, but I have two questions. 1. Attached is my current code I am using. When my character moves up or down his animation will not stop looping. How do I keep this from happening? 2. Next, how do I...
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