I'm looking to slightly tint the colors of a sprite. Meaning that white and black stay the same but other colours change so the overall saturation stays the same, similar to the 'color' blend mode in photoshop. The intention is to change this multiple times, so creating different versions of the...
So I've make an effect that makes the whole screen tints red.
So far I was doing it by drawing a red rectangle over the whole camera space but my camera in the game rotates a lot and drawing always at the right position and angle is hard.
Should I try using shaders for tinting the whole camera...
jump through block
"its different. it may act like a jump_through block like any games, but if you swap the tinted colors then they do the opposite."
I was having trouble with it when came to researching shauns tutoriels, then I looked at other videos.
and having trouble, like I learned there...
I wanted to know how do I make red and cyan shades? I mean I tried a code.
I'm having trouble, you see I was trying to make tint shaders that will effect the white, red and cyan colors with tinted color of red or cyan. because I might have ideas for a new game. if red all red and white blocks...
I got the 3dstereo shaders sample, when I tried to make the red and cyan effect.
I t didn't turned right. I just wanted the tint of those right. like those 2 an the one on a top right for damage
Download: https://marketplace.yoyogames.com/assets/2482/hue-shader
Itch.io: https://musnik.itch.io/hue-shader
GMS1 version is outdated. As I can't upload new GMS1 packages to marketplace you can find it on itch.io.
See also: Saturation, Brightness
It can be applied fullscreen without...