1. D

    Legacy GM Timeline doesn't set the object's variable.

    I have this code in my timeline: with(obj_chaser_snare) { beat=20; } It should change the value of beat for every chaser object. It doesn't. Why? How to iterate through objects in timeline?
  2. zendraw

    Legacy GM Q:Instance_deactivate/activate and timelines

    how does instance deactivate affect a timeline that is dynamically created with timeline_add? yestarday as i was testing i wuld set a timeline to destroy the a instance i dont want, also as theplayer moves he activates/deactivates an area around him but one instance didnt get destroyed for some...