All that follows is executed via a timeline
So I have a cutscene type thing, that flips between two rooms, seven times (then flips to new room the eighth time).
On the 1, 3, 5, 7th time, I want text to write (in typewriter style). Now I've mostly achieved this but the text only writes on 1...
Hey y'all, I'm pretty new to game maker and programming so apologies in advance..
I want to have my obj_Exit, to run a timeline upon collision with obj_Player. I set up a timeline that would wait say... 120 steps then switch to next level. Is my code wrong? Is there an easier way to do this...
I'm having quite a weird problem (from my perspective at least).
I'm using a variable "writing" to store a value to use in an array dail_in[writing]. But what happens now is that in the first two sentences the dialogue reads "0" and only at line 3, and onward, does it start displaying the...
I did this:
1. create a object
2. create a room and place the object before into the room
3. create a script named it with src_test, typed code with show_debug_message("test")
4. add event the type of create for the object, and typed the flowing code
show_debug_message("bbbbb")
global.tl =...
I have this code in my timeline:
with(obj_chaser_snare)
{
beat=20;
}
It should change the value of beat for every chaser object. It doesn't.
Why? How to iterate through objects in timeline?
how does instance deactivate affect a timeline that is dynamically created with timeline_add?
yestarday as i was testing i wuld set a timeline to destroy the a instance i dont want, also as theplayer moves he activates/deactivates an area around him but one instance didnt get destroyed for some...