timeline

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    GML Typewriter style text not drawing correctly via Timeline

    All that follows is executed via a timeline So I have a cutscene type thing, that flips between two rooms, seven times (then flips to new room the eighth time). On the 1, 3, 5, 7th time, I want text to write (in typewriter style). Now I've mostly achieved this but the text only writes on 1...
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    [NOOB Q] How to start a timeline upon collision?

    Hey y'all, I'm pretty new to game maker and programming so apologies in advance.. I want to have my obj_Exit, to run a timeline upon collision with obj_Player. I set up a timeline that would wait say... 120 steps then switch to next level. Is my code wrong? Is there an easier way to do this...
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    GML [SOLVED] Problem with variable used in array. Incorrect dialog displayed.

    I'm having quite a weird problem (from my perspective at least). I'm using a variable "writing" to store a value to use in an array dail_in[writing]. But what happens now is that in the first two sentences the dialogue reads "0" and only at line 3, and onward, does it start displaying the...
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    GameMaker Question about timeline usage

    I did this: 1. create a object 2. create a room and place the object before into the room 3. create a script named it with src_test, typed code with show_debug_message("test") 4. add event the type of create for the object, and typed the flowing code show_debug_message("bbbbb") global.tl =...
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    Legacy GM Timeline doesn't set the object's variable.

    I have this code in my timeline: with(obj_chaser_snare) { beat=20; } It should change the value of beat for every chaser object. It doesn't. Why? How to iterate through objects in timeline?
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    Legacy GM Q:Instance_deactivate/activate and timelines

    how does instance deactivate affect a timeline that is dynamically created with timeline_add? yestarday as i was testing i wuld set a timeline to destroy the a instance i dont want, also as theplayer moves he activates/deactivates an area around him but one instance didnt get destroyed for some...
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