1. T

    GMS 2.3+ Top Down Tile Lighting

    Im working on a turn-based rpg and im planning on doing a lighting system but still haven't figured out how I'm going to do that. Is there anyway to do lighting from tiles? I could make objects and do the lighting from that but it would make stuff like cliffs a little complicated?
  2. Z

    GMS 2.3+ Tileset Collision Handler script for pixel perfect detection

    GM Version: Studio 2+ Target Platform: Windows Download: see code below Links: n/a Summary: A simple solution to detect collision pixels on a tileset. While there are a few tutorials online the workflows seemed overly messy to me, so I have created a Script which can just be added to any 2.3+...
  3. jobjorgos

    SOLVED how to use layer_tilemap_get_id for a whole folder instead of just 1 single tileset?

    layer_tilemap_get_id(layer_get_id("Col")); works fine to find the tileset "Col". but now I moved tileset "Col" into the "Buildings" folder: How can I make the "Buildings" folder the ID so all the tilesets this folder contains will be set at the same time? Or can I only set 1 single tileset...
  4. 2D3D

    GML Please help with perlin noise

    Hello I have some code i am trying to implement into my game and I am hoping someone has the skills and is willing to help me get this code running on GML. Thank you!
  5. D

    GMS 2.3+ Glitched-looking sprite after deleting associated tileset.

    Step 1) Assign a sprite to a tileset. Disable export is selected. Step 2) Delete that tileset Step 3) Use that sprite in a room. It can be attached to any object. The sprite looks glitched now, like a black/white checkerboard pattern - but only when running the game. The sprite in the room...
  6. J

    Windows tileset graphic bug (weird lines inbetween tiles)

    i have a feeling its something to do with interpolation, whenever i zoom in and out or move around, causes tiles to have weird lines around them. any solutions? Many thanks! can provide more info if needed ^^ (took screenshot while moving so its only showing few of those lines, but its all...
  7. Daniel Mallett

    GMS 2 It's a feature not a bug?

    I'm convinced this is a bug. case const_level_type_jungle: { lay_id = layer_get_id("lyr_front_tile"); tile_id = layer_tilemap_get_id(lay_id); tilemap_tileset(tile_id, tl_jungle_front); lay_id = layer_get_id("lyr_back_tile"); tile_id =...
  8. H

    GMS 2 Tiling Rectangles

    Pretty simple question, which I don't believe has a simple answer: How can I set tiles (using GML) in a given rectangle shape? Something like tilemap_set: tilemap_set_rectangle(tilemap_element_id,tiledata,cell_x1,cell_y1,cell_x2,cell_y2) I feel like something like this would be rather useful.
  9. L

    Get the ID of a single tile in a tileset

    Ahoi hoi comrades. I make a Game where you can interact a bit with your enviroment and so i want a Tileset that destroys its single components at impact. bit with all the "layer_tilemap" functions i can just change all of the tiles in the tileset. Is there a possibility to change single tiles in...
  10. P

    GMS 2 How do I pause a tileset's animation?

    I can't believe there isn't just a way of doing this. I mean, what is everybody else doing when they reach this problem? How many games are there that have been made in GMS2 where there are animated tilesets and the game can be paused and still show the game frozen in the background? How are...
  11. Gandija

    Beta Sprite tiler

    Hello, this week i can introduce this app named:"room-tile designer". In my opinion this program defines a new concept of making videogames, because this is "what you see is what you get", since you don´t have to rebuild your scene once finished your work, but now you draw the game while...
  12. RipRoarinBoogerBenis

    tilemap_get_at_pixel couldn't find specific tilemap

    I started adding a title screen so I can get out a demo of some sort. basically all it does is display an image then switch to the actual game room when the player presses space. However, doing so seems to completely break the tilemap for one of my objects. When I load the room normally, as in...
  13. 2

    GMS 2 Find How Many Tiles in a Tileset

    How do you find how many tiles horizontally, vertically, and over all are in a tileset? I want to add 1 to the tile index of tiles in a tilemap every few frames until I reach the last tile in the tileset, then set the tile index to 1 and start over. How do I get this info from the tileset?
  14. M

    GMS 2 Create Object on a (matching) tile

    Hi - I am trying to create an object where a tile/tileset has been placed. I have a background layer, which I am building with tilesets, which will not change or be interacted with. But I need an identical layer above it made up of objects. Simplified, something like: If tileset at (x,y) =...
  15. Luke Pierson

    Tile Animations

    Hello all! I've got some tiles animated in my game, and then they just seemed to randomly stop animating...? Unfortunately, I'm not entirely certain when they stopped animating, so I'm struggling to problem solve. Not sure why this is occurring. Any ideas on what to check might be causing issues...
  16. kammer_black

    Asset - Graphics Tileset - countryside & Villages

    I released to purchase the pack of tiles & Countryside & Villages. 32x, 64x and 128x sizes The pack is formed by various elements of nature such as trees, stones, rivers, flowers, etc. I've also created a tileset so that the houses can be built the way you want, as well as color palette...
  17. T

    GMS 2 Change Tileset grid size in rooms

    Hi. English is not my primary language (and I'm feeling dumb with this question), but i cant find a way to set the size of my tile grid on the screen. When I create de tileset layer, the grid (for placing my tiles) always have the size of the room, but I want it to cover only half of that and...
  18. C

    Help deciding 8 bit style/retro sprite size, resolution, tile size?

    Hello, I am very new to GM2 and am starting my first project. I am a programmer by trade and have always been interested in game development. I think for my first project I would like to attempt something retro/8-bit style. I am pretty confused by the sprite size/tile size/resolution thing. I...
  19. Didjynn

    changing my map in real time applying autotiles ?

    Hello everyone, I am currently wondering some little things about the tileset and autotiles options of GMS2. It seems to be perfect to be used in the software to create the maps we want but I don't understand / don't find it it also work ingame ? I mean, I'm drawings all a map, side view. I...
  20. A

    How to create a tilemap from ASCII characters

    Hello, I need to create a tilemap containing a set of ascii characters (e.g. Consolas, courier new or other fonts). I want to create a tilemap to be used to compose a room via tiles. Is there any tool to automatically compose this tilemap? Thank you for your help!