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tiles

  1. Nathan Laing

    Legacy GM [SOLVED] Sound and tiles: a way to link?

    Greetings! Forgive me, I've been Googling and not getting any decent results. In general, how does one play sound depending on whether an object is "over" a specific tile? For example, walking on grass--play grass footstep sound. Cheers, Nathan.
  2. VentKazemaru

    Legacy GM Making tiles vanish when the player touches them?

    I'm trying to figure out how to make hidden areas behind tiles, if you go behind them they drop their alpha. I figured out how to do this for objects but I figure it would be more efficient to use tiles, more variety that way, how do I do this? I don't mind if all the hidden tiles turn alpha.
  3. G

    Tiles - Avoiding Tearing

    GM Version: GameMaker: Studio Target Platform: ALL Download: N/A Links: https://www.youtube.com/channel/UCsZZ1y6G3tOi4bzomr-W1uQ Summary: This tutorial covers tiles, what they are, and how to use them. It also covers properly making tiles to avoid tearing in your game. Explained in the simplest...
  4. J

    room_set_background not working [SOLVED]

    I have done extensive research all over Google for the whole day and it seems I'm the only one who came across this problem. Most likely because most people use the graphical interface to set the background of a room. Anyways, I created a script called "scr_createbackground()" so I can...
  5. S

    Windows Tile set Draw Issue?

    Currently having an issue with game maker involving tilesets and views. I was using the standard view follow obj in the room settings but wanted to use something i could manipulate easier. Changed the view follow commands to the step event and now I get strange artifacts between the tiles as I...
  6. A

    Legacy GM On Slopes and Grids II: Autotiling with 45° Slopes.

    GM Version: 1.4.1757 Target Platform: ALL Downloads .gmz: https://drive.google.com/file/d/0B2GpaH0xusQOYkdnU2xBV0hFcms/view?usp=sharing Assets.zip: https://drive.google.com/file/d/0B2GpaH0xusQOM2Vmdkt6bHd0QTQ/view?usp=sharing Summary: This tutorial expands on my previous one by adding slope...
  7. Phil Strahl

    Tiled to GameMaker?

    I just gave Tiled a go and editing tile maps with it is much more intuitive than with the clunky room editor. So I started work on a tool that lets you convert Tiled files to tilemaps in the room editor (all placed objects and other room settings are retained). I think I am not the first one to...
  8. S

    Legacy GM saving tiles in image_indexes

    is it possible to have backgrounds that you batch into a single sprite? I was thinking along the lines of looping though all the tiles and then appending them to a single image index game maker I know has a hard time doing things at runtime so I was just wondering if there was a way to do...
  9. S

    Legacy GM draw_background_part_wrapped?

    does anybody know how to make a function that draw a part of a background but draws wrapped around tiles if the width or size surpasses the actual image bounds? for example say I had a full background image that I was representing as tiles lets say its a 4x4 background and each tile is 2x2...
  10. G

    Tiles Drawn from Different Backgrounds

    Okay so I've been developing my project for a while now and I basically have a very large map (10000 x 10000 pixels) with two views, one main view focusing on the player and a mini map drawn as a surface on the GUI layer. My entire background is tiled and what I now want to do is be able to...
  11. B

    DS_Grid index out of bounds error

    So I've recently decided to learn how to use DS_grids to create collision maps - figured I'd give it a go. It works exactly how I want it to work. Awesome! The issue is when I try to transition to another room. This is how I'm checking the transition (In the player's outside room event for...
  12. T

    Tiles running slow

    Greetings. So... I was still meddling with my terrain, trying to make it fully destructible. And I came up with this code, which would autotile it in real time, allowing me to break all the bricks and still have everything pimp. They were 256x256 bricks to minimize load, but they could still be...
  13. G

    Legacy GM Game displays very low resolutions with tiles

    This is a screenshot of my computer with my project as of yet. You will notice that the game is extremely pixel-y, yet each one of those block images is 128px across. They are part of a background on which I have placed all the required images so far with a big gap as without the gap, lines were...
  14. C

    Legacy GM Gamemaker's default code for drawing tiles?

    For collision in my previous projects I used the old method of having a reference object (obj_wall or something similar) and checking collision against that instance. There are a lot of logistical problems with this approach in more complex rooms, the least of which being GM's editor, so I'm...
  15. R

    Legacy GM Seamless scrolling from one room to another?

    Hello, Does anyone have any suggestions on scrolling from one room to another while still playing the game. Here's what I want to achieve: room one with part of a maze, when scrolling toward a side a random room is selected to scroll into it without pausing the game. like show part of two...
  16. N

    Broken tiles

    So, i am having a problem with lines between my tiles. As you can see here, there are no problems in the editor: But, there are some problems with the game when running it: I am not scaling the window, nor am i in full screen. Interpolate colours between pixels is on but turning it off has...
  17. B

    Legacy GM Lines in tiles

    Hello! I'm currently working on a random dungeon generator. I'm fairly new to Game Maker so this may be a known thing, apologies if it is. Anyways, here is what I'm experiencing: If you look there is a thin brown line running through each tile. I've put the tiles together in Photoshop and...
  18. M

    Legacy GM Room editor

    Hello! I really hate the room editor i mean it's so discouraging and frustating :(. After a long time searching, i've found GMStiled that works really well but there is some lag on my room (i don't know if this is the program fault or mine), also i've found Gmare but apparently it only support...
  19. S

    Drawing background to the screen 1:1 (ignoring views) possible?

    Hi all, I have a tiled background that I want to draw 1:1 to the screen itself. At the moment I update the background tiles' x and y co-ordinates to the view own co-ordinates to make the background look static. The problem is there's some glitching sometimes when the background doesn't...
  20. S

    Legacy GM [solved] math behind nes tile_grids?

    hey it me again I was just wondering the math behind the nes tilegrid I know that it uses 8x8 tiles and can put them together to make bigger sprites however I was wondering how they spaced their grids out I have looked it up and it seems they have split their 1d tile grid up something like so...
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