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tilebased

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    Grabbing ledge with tilebased collisions

    Hello everyone, i'm following a course on Udemy on creating a tilebased platformer. For my personal project, i'm trying to create a tilebased platformer with a parkour"ish" vibe. I've manage to add a "grab ledge" state and it's working well on some aspects, but i'm not 100% satisfied on how it...
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