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tile

  1. C

    Background Tiles Depth?

    I created tiles using the background folder but i want ny character to walk behind or in front of them depending on y, so i set the depht = -y; for my character but i dont know if there is a way to set the depth of the background tiles, i am a begginer forgive me.
  2. G

    GameMaker [SOLVED] change color of tiles like tile_set_blend()

    in my project i have a piece of code that relys on obsolete compat functions when imported into GMS2 var tile = tile_layer_find(1000000, x, y); if(tile != -1 && tile_get_blend(tile) != -1) { tile_set_blend(tile, blood_type); } this is called when a creature is bleeding, and all it is...
  3. D

    Legacy GM Help with ds_grid tiles

    Ultimately, I'm wanting to be able to change a circular selection of tiles in a ds_grid using a function like "ds_grid_set_disk". I have not been able to get this to work. The method I have been using is to manually select all the tiles that I want to change, and if I'm wanting to destroy tiles...
  4. R

    GameMaker What is the good way to handle tile & object depth?

    Hello all, I have some trouble in finding out what the correct way is of depth in GMS2 The fences are tiles in 2 different layers, de upper half is above the NPC's layer and the bottom tiles beneath them. I want the characters to be able to walk to the fence and stand really close to it, just...
  5. Fixer90

    Legacy GM Auto-room collisions. (SOLVED)

    So far I have this code that will run at the start of every room: var walls = tile_get_ids_at_depth(999990); instance_create(tile_get_x(walls), tile_get_y(walls), obj_collision); Note: obj_collision is a 32X32, drawn from 0, 0, and all it does is make it to where the player cannot pass though...
  6. Just a game programmer

    GML Tile collision/snap to grid

    I don't know which it is so that's why the title is like that In my game when the player presses space to dig a hole a tile appears. What I want to know is how to code that the tiles don't overlap when they are created. Thank you for your help.
  7. S

    GameMaker should I use a pointer for this?

    basically like I have explained in several other topics I am making a system that uses combo, which are basically map objects that are kinda like tiles. however I need a way of referencing my combo_set which is like a tileset but for combos however I want it so that when a value changes in my...
  8. S

    GameMaker storing a multiple integers in tiles?

    how do I store a multiple multiple bit values in a tile? what I mean by this is how can I do something like this with my tiledata | tile | solidity | type | frames | framespeed | | 0000 | 0000000000000000 | 0000 | 0000 | 0000 | that would be a Dword I believe. however...
  9. S

    GameMaker Shaked tiles effect

    Hi all! I'm developing game called Zzzz-Zzzz-Zzzz where player explore dreams. One of dreams implements shake tile mechanic. It should look like(starts from 9:18): Everything was OK at GMS1.4 until I've imported project at GMS2 I had a tileset which I used to create level. Then I had objects...
  10. 2

    GameMaker GMS 2 Setting Tile Opacity and Color Blending in Room Editor

    In GM Studio 2 can we set the opacity, or the color blending of a tile in the room editor? I can't find any way to do this, so has it been removed?
  11. 2

    GameMaker Any Advantage to "enabling source sprite export" vs 2 Separate Source Files?

    Is there any advantage to using a tile set as a tile map, and also as a sprite "enabling source sprite export" compared to just having a sprite that is the same image, but 2 separate source files? Less project loading time, using the same texture page, faster game load up?
  12. Carloskhard

    Help making big maps in Game Maker

    Right now I'm making a map for my game and I want to make it big.My problem is that in Game Maker (1.4): -I cannot move set of tiles or name the layers. -I cannot move the whole map (if I want to build up for example) So whenever I have to move multiple tyles or the whole map I get stuck.How...
  13. S

    GameMaker Setting and getting binary bits and collision

    can someone explain to me how to set and read binary bits? I need separate explanation on how to set and get them one at a time, and all together. I also need to understand how to set and get them from the right bits. I have been trying to set multiple bits by doing.. var _flag = (_top_left |...
  14. S

    GameMaker Tile Batch Animations?

    does anybody know how to make dynamic animations from sprite sheets for objects? I would like to just be able to make animations by doing something like this.. var anim = animation_create(sprite, index, frames, width, height)
  15. 2

    Tile Get at Pixel, Does it Find one if the Tile Pixel is Transparent?

    Does tilemap_get_at_pixel or the d&d equivalent find a tile if it checks in a transparent pixel of that tile or not? It would be fairly easy to have tile based slopes if it does not find one.
  16. 2

    GameMaker Test If Layer is Tile Layer

    How do I test whether a layer is a tile layer, or not, in code without knowing beforehand?
  17. David Richard

    FREE GameMaker Studio Tool for GMS1 users (Download available)

    During my work with tiles in GMS, I soon realized that GMS1 had some missing tools for games designed with tiles. I decided to program, on the side, a GameMaker Studio Tool for tiles. The tool is REALLY simple and provides some very basic addons that GMS could have had if they would not have...
  18. 2

    GameMaker Automate Scrolling Tile Layers (no calling manually each: id, or name)

    How would I get all tile layers in any given room, their id and names, but not instance or background layers? I want to automate scrolling so that the 1st layer parallax scrolls at the speed sp, I change sp, then repeat and 2nd layer goes sp, I change sp again, ect. This allows me to repeat this...
  19. 2

     [Request] Tile Layer View Based Parallax

    When you attempt to move backgrounds or tile layers (not exactly sure how it works in Studio 2 yet) based on the change in view position to create parallax it's always 1 frame behind, and the same thing happens if you move backgrounds according to the view instead of drawing them yourself at a...
  20. E

    Question - IDE [SOLVED] Is it possible to move tiles already placed on the room?

    So, yeah, just like the title says. In GMS1.4 you can select any tile placed on the room and place it again without any problem. Now, as far as I've seen, this isn't possible on GMS2, since there's no tool for that on the room editor. Probably there's a reason for that, but why? There's a lot...
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