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tile depth

  1. Gigicom

    GameMaker [SOLVED] Set depth for individual tiles

    Hello Last few days I was searching all over Google for a way of setting the depth (basically like with depth = -y for objects) for an individual tile. I saw lots of threads, but most of them just ended with links to other tutorials that only used the layer depth or the tile_set_depth function...
  2. B

    Legacy GM Check for tiles at a specific depth

    Hi I was wondering if there is a way to check if a tile depth exists. For example say I have tiles being displayed at a depth of 1003, how would I check if that depth has tiles in it (No specific tiles, just if a tile is at a certain depth).
  3. M

    Any resources/info on top-down platforming??

    I'm working on a top down game. I want to have multiple height platforms, etc in each area. I feel like I'm decently close to an answer, but I'm wondering if anyone has ever implemented this or seen a tutorial about doing so. I've been at this for a month or so. My current approach is using a z...
  4. M

    Silhouettes With Tiles, in a tile based room

    GM Version: Studio Target Platform: Windows Download: see code posted below Links: NA This is just to help people who want silhouettes with tiles but have tiles on the floor or have other troubles with tiles that shouldn't have a silhouette This code is a modified version of a previous...
  5. R

    Asset - Demo Dynamic Top Down Tile depth Demo(depth = -y for tiles)

    Hi I was frustrated that I couldn't easily show tiles above or below my player object easily so I made a script that sets tile depth dynamically. Basically the script sets each tile on a layer's depth to = -y We needed this feature to save time on Butt Sniffin Pugs development but I decided to...
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