thick

  1. O

    Is there a faster way to draw a thick line, when using draw_path();?

    Hi! I want to draw a thick line as a path. Right now I'm using the following code. Is there any way to optimize this? I think it's making my game lag to draw this many paths, and it also looks bad. // Draw line draw_set_color(c_red); draw_path(ip, ix, iy, false); draw_path(ip, ix+.25, iy...
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