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texture drawing

  1. T

    Texture Pages: Size or count?

    I'm sorry if it's an old question, but i'm having trouble finding a real clear answer. I'm aware of how texture pages and texture swaps work, i flush texture everytime and everything works good with very low texture swaps, i've got only one question: It's better to have create a lot of small...
  2. M

    Problem in getting texture from a sprite created from a surface

    In a terrain generator I am working on, I have decided to make textures procedurally. I do some logic in an array, use the array to figure out where to draw what color on a surface, and get a sprite from that surface, get a texture from that sprite, and use the width and length of the array to...
  3. J

    GML Drawing sprites as textures

    Simple question. if I have an object that is drawing a rectangle, I want to fill my rectangle with a repeating texture sprite what is the best way to do that? For example drawing a wooden board. I'd assume I would be combine repeating the sprite and where needed using the draw_sprite_part...
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