Hi, I've created a simple Whack-a-Mole game, but when exporting to HTML5, all indices for the graphics are screwed up.
The problem is identical to a past thread I found on here as well.
- Cleaning using the brush button / Ctrl + F7
- Changing the texture page dimensions
Is there a way I can disable for Texture Groups the removal of duplicate sprites.
In the currently options I only see toggles for
I would be allowed to have a texturegroup not remove my duplicates and keep them.
I couldn't find anything in...
Hello, I am creating a project that makes use of MRT shaders and uses differed rendering. I have several texture groups that contain the sprites for each type of map that I am using. (Diffuse, Normal, Specular, Etc...).
In these texture groups I have sprites that are identical in size, image...
*In short, this topic is simply for those who want to stick with Adobe Flash/Animate (instead of spine)*
Alright so, me and my team were working on a huge project with tons of swf content made in flash (for mobile devices).
At the beginning, we just exported everything from flash to png, loaded...
I'm wondering if anyone has experience using Adobe Animates Texture Atlas exporter within Gamemaker?
I'd usually just export pngs, but my games are getting to the...