texture atlas

  1. Nic0demus

    GMS 2.3+ HTML5 Texture pages indexed wrongly

    Hi, I've created a simple Whack-a-Mole game, but when exporting to HTML5, all indices for the graphics are screwed up. The problem is identical to a past thread I found on here as well. I've tried: - Cleaning using the brush button / Ctrl + F7 - Changing the texture page dimensions -- This...
  2. Azenris

    GMS 2 Disable duplicate sprite removal

    Is there a way I can disable for Texture Groups the removal of duplicate sprites. In the currently options I only see toggles for "Allow Scaling" "Automaically Crop" "Generate Mipmaps" I would be allowed to have a texturegroup not remove my duplicates and keep them. I couldn't find anything in...
  3. Kaliam

     Sprite images written to texture pages in random order???

    Hello, I am creating a project that makes use of MRT shaders and uses differed rendering. I have several texture groups that contain the sprites for each type of map that I am using. (Diffuse, Normal, Specular, Etc...). In these texture groups I have sprites that are identical in size, image...
  4. T

    GMS 2 Optimizing SWF Animation (Animate export/GAF)

    *In short, this topic is simply for those who want to stick with Adobe Flash/Animate (instead of spine)* Alright so, me and my team were working on a huge project with tons of swf content made in flash (for mobile devices). At the beginning, we just exported everything from flash to png, loaded...
  5. S

    Adobe Animate's Texture Atlas

    Hi there, I'm wondering if anyone has experience using Adobe Animates Texture Atlas exporter within Gamemaker? http://blogs.adobe.com/contentcorner/2017/07/03/create-a-texture-atlas-with-animate-cc-for-your-favorite-game-engines/ I'd usually just export pngs, but my games are getting to the...
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