1. Daniel Mallett

    GMS 2.3+ Ord issues

    I'm trying to figure out what's happening with the 'ord' function. I want to insert an ord character (0 to 31 UTF). how do I do this? test_variable += chr(13); test_variable += ord(13); test_variable += chr(ord(13)); test_variable += ord(chr(13)); I want to insert a UTF control character in a...
  2. Daniel Mallett

    GMS 2 Another textbox question

    NOTE: Sorry I did not realize this question was going to be so long. Don't waste time answering each sub-question it was more of a broad stroke thing just wanted to get some general advice. (It's not just a print keyboard string to screen and I'm done, there's a bit more to it than that.) For...
  3. Daniel Mallett

    GMS 2 Drawing text frustrations

    I'm having a break from my main project to work on some form controls. I'm currently writing a text box control. I am perfectly happy with the code I have at the moment so I really don't want to completely restructure it in order to fix the following issue. The gap between each letter either...
  4. Reddoka

    Textbox disappear???

    I wrote the following code to create the queuing text boxes like the tutorial, but then when I started running the game the textbox didn't appear. Can anyone help me ??? Thanks a lot! <3 Here's the code of Newtextbox's script: var _obj if (instance_exists(oText)) _obj = oTextQ; else _obj =...
  5. Reddoka

    How can i put the text box above with these code???

    I wrote these with Mr. Tutorial, it's really cool! But anyone know how to put the text box above?? Thanks a lot~! OwO
  6. xS89Deepx

    Dialogue box

    Hey guys i need help with this code... Mouse Left Pressed - msg = get_string_async("What's your name?","Anon"); // It create window dialogue box. Asynchronous Dialogs event - var i_d = ds_map_find_value(async_load, "id"); if i_d == msg { if ds_map_find_value(async_load, "status") {...
  7. B

    Fatal Error in dialog textbox

    I'm making a 2d game in gamemaker 2 and when I export and open the exe-file there pops up a fatal error. I have no clue what the problem is. I can play my game flawlessly in the gamemaker project, but when I play it as an exe file this error pops up.
  8. sv3nxd

    SOLVED draw_sprite_general weird behavior

    I draw a sprite rotated and horizontally flipped. I do it with draw_sprite_ext and with draw_sprite_general, but I get a different outcome with each, despite having the same variables. With draw_sprite_general, flipping the sprite seems to set the origin to center? I don't know and I can't...
  9. J

    How to have multiple text input boxes

    So I need up to 6 players to enter their name. That's it! I know how to make 1 textbox, but not how to make multiple boxes that you need to select before typing a name in it. Any help would be appreciated! :) The code I currently have for 1 working textbox comes from this page...
  10. sv3nxd

    GML Most efficient way to render a textbox

    Hey, I'm currently working on an open-source project in which you can create a textbox with one single command. I've been working on it for a long time now, trying to improve it in every way I could. (https://github.com/Sven98/ezBox) I was wondering if the way I am doing it right now is...
  11. A.Chateauform

    GMS 2 How to code a click to open a textbox ?

    Hello everyone, I'm trying to make a point and click game with tutorials appearing when you click on different object, But i'm really bad at coding and i can't find what i really want on the tutorials Maybe someone can help me, i just need the code for the basic following process : - Click...
  12. matharoo

    GML RPG Textbox Tutorial -- Supports Character Names & Images

    GM Version: GMS2 Target Platform: All Download: http://matharoo.net/projects/rpg-textbox.yyz Summary: In this tutorial, we'll make an RPG textbox, which allows multiple messages, with names and images. Tutorial:
  13. S

    How to make a text pop up after quest?

    Hi, I have created a quest, but I don't know, how to create a working textbox after completing the quest. I've tried couple of this beginner would do but didn't work. I have a working textbox when interacting with npc and each npc has set what to say when interacted. Here are codes I've used in...
  14. E

    Error with textbox ;-;

    so, I made a simple textbox to one NPC, but in the first interaction, the text goes out of the box, but if you interact again, it's normal help pls ;-; my code: create: text = "nothin"; page = 0; xBuffer = 5; yBuffer = 5; boxWidth = sprite_get_width(textbox); stringHeight =...
  15. G

    Normal Text box

    I have looked everywhere for a normal text box than can scroll (not the typing diolong box). I want press F1 and the insturctions for my game pop up and let the players scroll through it like a normal widow text. Or.... Would to eat up to much memeory if I just make a 960x540 sprite and...
  16. I

    GMS 2 How to use a TextBox Enging/Engines in general?

    Hey, I'm super new to game maker and I found a textbox engine (https://github.com/glitchroy/textboxy | Textboxy) that I want to use for my game. I have no Idea how to use it in my project though. Do I have to drag all the files into my project somehow?

    Legacy GM easier way to do textboxes?

    hey yall, i got a question for the forum, at the moment i have a basic way to make a cut scene with a textbox, but it feels tedious and i was wondering if i could make it simpler. heres how it works: when the player presses Z on a specific object, it will take him to a room and then the cut...

    Legacy GM I have a small issue with a object

    so i downloaded this textbox engine and its working fine, but the issue im having is when the text is finished, it deletes itself. all i want it to do is get rid of the text, not the whole object. heres the code /(sorry if Ive been a bit of a nuisance online) if...

    Legacy GM want to make textbox appear when player presses button

    hey yall, i was just wondering if it was possible to make a line of text only appear when a player comes in contact with the object, and presses (in this case) Z; my code is this at the moment, is saying the text with the player being on the object, but when i press Z it goes to the next line...

    Legacy GM Textbox issue

    hey yall, so im trying to make my textbox fit into a room of 200 by 220 but i dont know how im following this mans video and ill give the link and i know im not finished yet but i dont know what to do. Here is the code: create event: /// create variables //when true draw text and stop player...