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  1. flyinian

    SOLVED Help with adjusting sprite size to fit text

    I am trying to have the sprite adjust itself so that the text fits within the sprite. Along the x and y axis. I am also trying to have the sprite adjust itself no matter the width or height of the text. The issue I am having is the sprite is stretching and certain parts of it is larger than it...
  2. C

    Simple Text Problem

    Hiya! <3 Still bit new to game maker, little slow. Followed Shaun Spaldings platformer video on Signposts. Everything is working just as it should. I'm using the string variable trick to make it easier to change later on. The only question I have is I am unsure how to make multiple pages...
  3. Gleeson

    Question - IDE Text Kerning - "GMKerning" data found in font.yy files?

    (image above is a snippet from the font Quicksand when imported into GMS2 - this is in the .yy file) Hey there - this is probably a very technical question that's probably appropriate for someone at YoYo, but happy to have a discussion about it and spark some interest. So, in going down a...
  4. J

    How to have multiple text input boxes

    So I need up to 6 players to enter their name. That's it! I know how to make 1 textbox, but not how to make multiple boxes that you need to select before typing a name in it. Any help would be appreciated! :) The code I currently have for 1 working textbox comes from this page...
  5. If Programable_Matter

    Windows How to make Program with the ability to highlight the text with the mouse (Cursor)

    I've been making a lot of programs and they have been going well however I cannot make the text that has been drawn "highlightable" like you would be able to in Microsoft Word, Notepad, or other software which deals with characters. Is there are particular code which can enable me to highlight...
  6. S

    Fastest way to load a JSON/text file with tens of thousands of lines?

    Hi, I want to load a large JSON file (more than 40k lines when formatted) and decode it. The system that I'm using at the moment works perfectly fine if all the data is contained in one line (loading the text into a string takes less than 1 second). However, if the JSON is formatted, it takes...
  7. Grez1

    Simple way to implement basic text input

    Ok, n00b to the forums here. I've cranked out a couple of simple games so far and am enjoying GameMaker (note: I'm still on 1.499999 - evaluating as to whether to invest in 2.x). The one thing that I'm finding completely confounding is what would be the most simple of functionality way back the...
  8. T

    Question - IDE GMS2 Text Completely broken after Compiling

    Hey Guys. Yesterday i Updated my GM to 2.2.4.474 and when i try to compile my game on Android the Whole Text is broken. The R´s, S´s And Space´s are broken. It doesnt affect the Performance but its annoying as hell. Does someone know how to fix this?
  9. MaxLos

    Legacy GM [Solved] Text is blurry when drawn in Draw Event, looks fine in Draw GUI

    Hihi, Basically what the title says, just wondering how to fix it... besides using the Draw GUI event of course :p My view port is half the size of the resolution if that helps
  10. Daniel Mallett

    GameMaker text border issues

    x = 500; y = 500; string_val = "string"; draw_text(x, y, string_val); width = string_width(string_val); height = string_height(string_val); draw_rectangle(x, y, x + width, y + height, 1); I am trying to implement a dialogue with form controls, text, etc. I have been having problems...
  11. R

    Partially transparent text

    Hi, I'm trying to get a part of the text to have a different alpha value. Do you not know how to achieve this?
  12. S

    GML How to program Credits into the game

    I have looked over the internet and I have a general idea on how to code in GML but I just can't work out how to implement credits in to my game. I would appreciate anything like a link to a tutorial or some instructions. please and thanks you.
  13. Zek

    Asset - Fonts Pixel Font Pack

    GameMaker: Marketplace Itch.io Price: $1.99 7 clean pixel fonts for retro styled games. Preview: Contains: Retro1.ttf Retro2.ttf Retro3.ttf Retro4.ttf Retro5.ttf Retro6.ttf Retro7.ttf All of these fonts are TrueType Fonts and the font outlines in the preview images are just for visualization.
  14. O

    GML Does scaling text involve loss?

    If text is being dynamically generated and drawn to some confined space, there seems to be two ways to deal with sizing the font correctly: 1. use draw_text_transformed to draw a scaled version of the string, after string_width_ext and _string_height_ext so that you can compare it to the...
  15. G

    Need Text Help

    I am looking for a way to display text when I hit a button. An example would really help. But so far I used this in the Draw Event for my button, but it add the text at game start. draw_set_alpha(1); sc_tier1(); draw_set_colour(c_fuchsia); draw_set_font(fnt_Courgette)...
  16. J

    Dialouge system issue

    So I was making and dialogue system by Diest link here. And I´ve run into several issues I wasn't able to fix. There are many of my issues: Text is drawn in a very weird way so you are not able to see the modifiers and things will go insane 1. The text will display in a very weird way, it's hard...
  17. Kezarus

    Job Offer - General [CLOSED] Paid Proofread

    Hi! I am publishing a game and I need someone to proofreaf all the text on it. The texts are in English and I will provide them separated and give examples where they appear in the game. A rough estimate of the texts are about 500 word, more or less. We can work out a fare per word that is...
  18. A

    Windows Need help in drawing text

    Hello, I have just started using GameMaker studio 2 and I am not able to draw text at the corner of the screen in a way that it is fixed and won't move. Please reply soon. Thanks!
  19. K

    GameMaker the kill score doesn`t appear when i kill an enemy

    so i wanted to make a counter for the pointless murders i have commited in my game, and the text doesn`t show up, here`s the code in the create event: #macro resw 1024 #macro resh 768 display_set_gui_size(resw,resh); global.kills = 0; global.killsthisroom = 0; killtextscale = 1; and...
  20. N

    Mac OSX Anyone got a clue of whats up with this text

    look at the replies sorry it only let me post the stuff there this is the code drawing it Hello lovely life forms the 4th and 5th are what I'm confused about
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