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  1. H

    GameMaker How to make text appear when you want it to?

    I have a piece of code that will draw text on to the screen, but I realized that the draw text only draws once and won't change a letter so I can't create a variable, at some point the variable changes value and the if statement for the draw text won't start to draw a single letter after that so...
  2. D

    GML keyboard held key repeating for keys not used in keyboard_string

    keyboard_string works well for normal OS key repeating. Hold a key like "A" and it will place an A, then after a second it will rapidly repeat "A". However, for keys like vk_left and vk_right, these don't affect keyboard_string and don't react to the OS's normal key repeat. I'm working on a...
  3. N

    GameMaker Made two text inputs but for some reason only one works....

    hey guys, last time i touched GML was around 3 years ago so i got a little rusty. i followed this tutorial () for making text boxes with a few tweaks, and i wanted to add another one (for first name and secend name) but for some reason only the first text box i put in the room is getting my...
  4. P

    GML Visual Text Popup When Opening A Chest

    Hi there. I'm creating a game as part of my college project. I'm trying to create something where when the player opens a chest, a text will popup telling them of something. Kinda like when we play RPG games and we get new items from a chest, it tells us what the item is all about. I'm really...
  5. gluii

    How do a make a Dialogue System?

    How do a make a dialogue system were when i go up to objects or NPCs with more than 1 thing to say I can simply keep pressing a key "Z" for example, until I the last line of text. you know, just like in any other game. Every tutorial ive seen on youtube and blogs are to hard for me to...
  6. M

    Text not scaling correctly in full screen

    Hey guys, I am building a pixel art game and all the text is hideous when I try to run it in full screen. My setup is this : I start the game in a 384x216 room with viewport 0 enabled and visible, camera set to 384x216 and viewport set to 1664x936. These are the settings for all rooms where...
  7. AIO1

    Android High quality text on Android GM 2022

    Hello, I'm using GM 2022 (it is no longer called GMS). I've been searching for a while through the Internet but I'm unable to find a solution that fits my needs. I'm using the font Roboto Mono from Google Fonts which you can see here. When I use this font in Windows it looks OK, my issue comes...
  8. M

    Draw Text vs Draw Text Transformed - Performance Cost

    Is there a greater performance cost for using draw_text_transformed over draw_text?
  9. M

    Can't draw the string right after you type it on Android (Gboard)

    I'm making a text input box for an Android game. I'm showing the text the user types by, in every step, text += keyboard_string; draw_text(x,y,text); keyboard_string=""; However it only draws text after you type a word and press return key on your virtual keyboard (Gboard) to confirm what...
  10. Bulletech

    Question - General [Discussion] Marketplace Reviews

    Im not sure if this is redundant given a pending update to the Marketplace.. any ETA yet? But anyway I thought it might be good to get other's opinions (or experience) on the ticket below I have sent to YoYo Games for requiring users to enter valid text to be able to submit a rating/review for...
  11. Dracindo

    Text pixelated

    My project currently has 2 rooms and the text is nice and sharp in the first room, then pixelated in the second room. I've figured out that the problem is the viewport size, currently at 500x300 pixels, while the first room's at 1300x700. I know these are weird sizes, it's just a practice...
  12. dsmdlzr

    SOLVED All fonts are blurry with AA on, jagged with AA off, and unrecognizable under size 12

    This question has 2 parts, 1. the clarity of the fonts, and 2. the size of the fonts. Part 1: As the name suggests, literally all the fonts on my project are blurry when AA is on, but if I turn off AA, it becomes jagged. I recently downloaded a 3x6 pixel font and it is the only one that seemed...
  13. D

    GML Visual Text and Collisions. Am I missing a step?

    Newbie here, thanks to the support of the community thus far I have actually started to make some progress in my first ever game development journey. Thank you! Now I am trying to have text appear when my main player collides with an NPC sprite. I thought I could simply create a Collison event...
  14. Persia Studio

    SOLVED Text drawing bug/glitch, and some other bugs!

    Game Maker 2 V2.3.7.606 is COMPLETELY BUGGED! For starters, the IDE didn't want to accept my keystore (in game maker 1, this same keystore with the same password was accepted normally). I tried several times to change the gradle version, build tools, a bunch of other settings like API and even...
  15. T

    GML How do I draw a list of items on multiple rows once the list has reached a certain size?

    Hi. I consider myself a decent enough programmer for the most part, but I've never quite wrapped my head around loops, beyond their most basic uses. I just recently started remaking my game's inventory system, which works fine for the most part, but one thing is driving me insane, and I know...
  16. Olivebates

    Autoscale text to width?

    Hello :) I would like to scale the width so it fits within a specified width, no matter how long it is. I tried looking at the manual but couldn't find anything. Is there a simple way to do that?
  17. JeanSwamp

    Outline Text Shader

    Hey! I've been messing around with different ways of outline shader, and also checking examples of outline shaders. I've tried to apply the logic to fonts, using font_get_texture instead of sprite_get_texture and I was somewhat close of getting a working font outline, if the outline was just...
  18. JeanSwamp

    SOLVED Draw Font to Surface - Alpha problem

    Hello, I am currently drawing some sort of inventory/item list with a lot of sprites and text to a surface, so then I can just mask the surface for scrollable purposes. When drawing text to a surface, the text looks blurry, undefined and messy. After looking around in a lot of threads I found...
  19. Kleff

    AdMob: change Constent Text need help

    how can i change the Consent Text? :-D Welcome to YoYO PlayServices etc.. I thought that the text in the product information would change when I create an executable for android and install it on my phone but it hasn't changed I'm a bloody C # C ++ beginner and I don't know where to find...
  20. D

    [SOLVED] Help with fading text

    Hi all, I'm making a few tutorials and thought that it would be a nice idea that when ammo gets low, a fading message would appear above the player. Everything works well so far, this is my code: I have an if statement in a draw event which says when the bullets are less than 5 to display a...
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