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text box

  1. B

    Text Input Box for Adventure Games

    Hi just a quick question from a game maker newbie. I already checked the forums to find an answer to my question but couldn't find one so here it goes; I want to implement a textbox at the end of dialogues for my adventure game. The conversations are traditional with choice-answers the player...
  2. N

    GML Drawing text that scrolls at a certain point

    Hi beautiful people out there! I'm not really a programmer, more a storyteller by trade. But really been enjoying Game Maker Studio. However, I've been having a tough time drawing text that someone could scroll through. For example, creating something like the textboxes in games like...
  3. J

    GML How to make text input and output?

    I want to make a short system for when a player is talking to an npc, that the npc will say the players' name and gender. How do I make a box that the player can type in, and how do I program that into a speech box?
  4. B

    GameMaker Resizing a sprite's talking animation

    Hey, I was just listening to this video I was just following her orders when my character's talking sprite is too big But I found out the smaller the blue dog's sprite is, the closer the textbox would connect to the textbox. But I can't make the square sprite box thing any smaller. Her...
  5. S

    Legacy GM Animated sprite in the Text Box

    Hello everybody! I'm learning the basics of programming with GMS through some tutorials, and I found one pretty nice for making the dialogues in a RPG. The tutorial included adding the text box and the image of the character speaking (but without animation). The point is that I want the...
  6. GoRoy

    Asset - Project textboxy - simple textboxes (GMS2)

    GitHub | Download | Marketplace textboxy is a simple message system for GameMaker Studio 2. Using a queue made up of commands, you construct a message tree and then execute them in order. You can download an example project (the .zip file) or look at the example code. Features A global config...
  7. G

    Asset - Scripts Dialogue engine - Works with scripts

    With this dialogue engine you can easily add text boxes with dialogue to your games. You can also add options that affect the dialogue or change variables. It's easy to change the speed of the text and colors or the sprite shown in the text box. This differs from my previous asset Text Box...
  8. A

    [SOLVED] The first time a textbox is activated, the spacing is off.

    Hello! I've been scratching my head about this, and would be very grateful for help! I've been adding character textboxes to my game, and the first time I activate a textbox, the words are pushed farther down the box then they're supposed to be. (The X alignment is fine, it's the Y alignment...
  9. T

    GameMaker Help with text effects on non-monospaced font

    I've been creating my first textbox system for a game. I based my first attempt off of this tutorial: http://michaelvandiest.com/advanced-dialogue-box/ . It worked pretty well, and was easy to add text effects to, like wavy or shaky text. I encountered a problem, though, when trying to use a...
  10. D

    String in script arguments?

    Hello, so I'm doing a suuuuuuper simple text box.Basically I have an invisible controller for the text system in the room, and any time I need it to show up, I just change the currenttext variable and it draws whatever text I tell it to. The only way I can really make it work is through scripts...
  11. L

    Asset - Extension VNgen - Next-gen Visual Novel and Sequenced Animation Engine

    About: Easily create dynamic visual novel content and sequenced animations with VNgen by XGASOFT. Powered by Quantum, VNgen uses a powerful scripting system within GameMaker Studio, breaking the limits of GML to deliver high-quality presentation both in the IDE and on target devices. A...
  12. G

    Asset - Scripts Text Box Maker PRO

    Text Box Maker PRO now avaible in Game Maker Marketplace! With Text Box Maker PRO you can easily add text boxes and dialogue to your game. Make them look professional with increasing text and different colours and fonts. And now you can add options/choices! Best of all, it's very flexible...
  13. W

    Dialogue textbox issue

    Been wrestling with this issue for a while, have a working dialogue system with text properly appearing, however the textbox sprite I have set up will not fully contain the text; upon reaching the width the text will stay within the confines (sides) of the box, however it will still spill out of...
  14. Tsa05

    GameMaker draw_wrapped_colored_text() optimization (The mother of all textboxes)

    I've written a script to answer the following issues: How do I change color in the middle of text? How do I change fonts in the middle of text? How do I word wrap my text inside a box? How do I do typewriter text? How do I make my text look like <gameName>'s text? How do I center my...
  15. D

    Legacy GM Button object not responding reliably

    So this one is pretty weird. I made a button object with a Left Released event. Basically the only thing in that event is scr_attack_roll(); which calls a simple dice roll script: randNum = irandom(10); inString = "The dice roll is " + string(randNum); obj_textboxlong.message = inString; It...
  16. M

    GameMaker [Self-solved] Positioning text box in camera X middle

    Edit: Never mind; I used this code as the last line in the 'with' statement: objText.x -= boxWidth / 2 And everything works fine. Turns out that the Room Creation Code was trying to access the 'boxWidth' variable when it wasn't even created yet, and that there was actually the simple solution...
  17. X

    GML [Solved] Textboxes and writing and not writing keyboard_string

    I guess that for solved topics, expecting to get any more advice isn't going to happen: Well, I guess I'll have to reiterate in a new topic. Essentially, apparently within that topic "keyboard_string = "";" works as a way of preventing a string writing into a text box or whatever else without...
  18. J

    [SOLVED] Where to put the input handling code

    I have a countdown timer, and on creation of the object obj_user_input, a gamemaker dialog box pops up with the message to enter a number. I use this input to set the timer. When I put the input handling code in the obj_user_input creation, game_start, room_start, or step code, I get the same...
  19. M

    Legacy GM How to use 1 text box object but use different strings and manipulate the strings through the player

    This is probably the last issue regarding text boxes, but from the stat i thought i was only going to have a couple of textboxes so id just use separate objects, but now thinking it through ive realized i needed more, but i think i used the wrong tutorial because the one i did only had the part...
  20. V

    [SOLVED]Need to find end of drawn text wrap.

    When drawing text, how do you find the x,y, position of the last character drawn when the text wraps over multiple lines?
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