text box

  1. K

    GMS 2.3+ Struugle to fix some glitch in my code

    so i'm following a tuto ! and i'm stuck at a dialogue box episode ! and i tried to fix the error but i'm to new to this and i don't know where the error is ! if you could help me it would mean a lot to me ! so the error is : local variable _txtb_x(100067) not set before reading it. at...
  2. H

    SOLVED Text writer object stops recognising variables when duplicated ( Doesn't use global variables )

    It works when it's the same object, or multiple of the same object in the room, but as soon as I duplicate it, the duplicated object doesn't recognise ANY of the variables. Error: ___________________________________________...
  3. V

    Need Help With Error

    So, I watched Shaun Spalding's GMS2 Action RPG Tutorial on Queuing text boxes and I encountered an error, which is this: ___________________________________________ ############################################################################################ ERROR in action number 1 of Draw...
  4. Reddoka

    GMS 2 Dialogue and text box problems

    I'm creating a dialogue in a cutscene, I want the dialog to appear slower at the beginning so I tried the code like this below. But I don't know how to end the dialogue (they are repeated again and again) to move to the next room. // Object oStart - Create alarm[0] = 120; // Object oStart -...
  5. H

    GML Adding sound effects to my text engine

    Hey so my text engine thing works fine and all, but I'm having trouble making a sound play every time a letter appears on screen since the time function doesn't stop after the text finishes, could anybody help me figure out how to make it stop when the string is done writing? I tried things to...
  6. H

    SOLVED My Textbox Code (is a fixed problem just a copy and paste code now i guess.)

    Hey so I had a problem with my textbox that made it loop over and over again or just not be able to be used again after it closed, if you're having problems, you can either copy and paste my code or try and figure out how you can fix yours. Create Event: begintext = false draw_set_font(font0)...
  7. ShadowLenz

    SOLVED colission with the npc to open text box, but...

    I have a "obj_interact" with: - Create event: image_speed = 0; depth = -y; collision = true; And having as "children" the ---> obj_npc the npc has the: event_inherited (); on the create event And the: protagonist_object having (depth, collision variables on the step even so they are seated)...
  8. V

    GML Text Box (Help)

    Hello my consecrated, Can you explain to me if there is a way to change the language of Game Maker 8 to Portuguese? because I made a dialog but the words with accent (´ ~~ ^) did not appear. I made an object without sprite and put the action "Draw a text", but if I put the action "Set Font" or...
  9. K

    GMS 2 HappyTear Changing Textbox size

    The HappyTear Text Engine is great for what I'm trying to do. I'd like to create a visual novel styled text adventure. The problem I'm facing is understanding the documentation about how to create your own display. When I want to change the textbox width coordinate, it just moves in a weird way...
  10. L

    GMS 2 Character Animation and Dialog Broken

    Hello all, My character animation was fine, (Four-directional, animating frames properly, pulling from a sprite sheet via a DS Grid.) but when I implemented a working depth system, my Animation broke! The character is now stuck front facing and constantly looping through their animation. I'm...
  11. K

    Creating a dialogue system

    Hello! I'm very new to GameMaker (sorry for my bad code) and I've been struggling with creating a dialogue system in my game. This is my code. The counter part of it is from an online tutorial for making the text appear with a typewriter effect. CREATE: text="Here is some text to start."...
  12. S

    GML Dynamic dialoge system. Problems with making text effects

    First off, i'm new to the forum, and Gamemaker as well, and coding in this is a bit new to me, but i think i'm on the right path. I'm trying to create a dialoge system, i can easily call and put a text file into. When interacting with objects, or talking with people in the game i'm making...
  13. B

    Text Input Box for Adventure Games

    Hi just a quick question from a game maker newbie. I already checked the forums to find an answer to my question but couldn't find one so here it goes; I want to implement a textbox at the end of dialogues for my adventure game. The conversations are traditional with choice-answers the player...
  14. N

    GML Drawing text that scrolls at a certain point

    Hi beautiful people out there! I'm not really a programmer, more a storyteller by trade. But really been enjoying Game Maker Studio. However, I've been having a tough time drawing text that someone could scroll through. For example, creating something like the textboxes in games like...
  15. J

    GML How to make text input and output?

    I want to make a short system for when a player is talking to an npc, that the npc will say the players' name and gender. How do I make a box that the player can type in, and how do I program that into a speech box?
  16. B

    GMS 2 Resizing a sprite's talking animation

    Hey, I was just listening to this video I was just following her orders when my character's talking sprite is too big But I found out the smaller the blue dog's sprite is, the closer the textbox would connect to the textbox. But I can't make the square sprite box thing any smaller. Her...
  17. shostifrosty

    Legacy GM Animated sprite in the Text Box

    Hello everybody! I'm learning the basics of programming with GMS through some tutorials, and I found one pretty nice for making the dialogues in a RPG. The tutorial included adding the text box and the image of the character speaking (but without animation). The point is that I want the...
  18. GoRoy

    Asset - Project textboxy - simple textboxes (GMS2)

    GitHub | Download | Marketplace textboxy is a simple message system for GameMaker Studio 2. Using a queue made up of commands, you construct a message tree and then execute them in order. You can download an example project (the .zip file) or look at the example code. Features A global config...
  19. G

    Asset - Scripts Dialogue engine - Works with scripts

    With this dialogue engine you can easily add text boxes with dialogue to your games. You can also add options that affect the dialogue or change variables. It's easy to change the speed of the text and colors or the sprite shown in the text box. This differs from my previous asset Text Box...
  20. AndHeDrew

    [SOLVED] The first time a textbox is activated, the spacing is off.

    Hello! I've been scratching my head about this, and would be very grateful for help! I've been adding character textboxes to my game, and the first time I activate a textbox, the words are pushed farther down the box then they're supposed to be. (The X alignment is fine, it's the Y alignment...
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