Hey guys, when I pause the game while the text is still progressing, everything works fine. But when I pause it after the text has finished typing out, it disappears. This happens even when I start the room with textprogress at a really high value and it happens when the text would have finished...
< This tool is still on early access, so i'll love to recieve some feedback! >
-< DESCRIPTION >-
Gameflow Designer is a tool to make easy game progression flowcharts and dialog trees with data that you can export and import as .JSON files!
This tool fills the visual gap between...
Hi guys,
I'm writing an interactive story (text adventure / gamebook) with multiple choice that influence the storytelling.
I wanna start with something quite easy with some random choices and few variables for protagonist parameters (eg. strenght, dexterity, luck... etc...). I wanna focalize...
Hey, very new to GML (coding in general to be fair o_O) if anyone can shed some light on if i'm going horribly wrong with the way i'm trying to organise movement between rooms.
create tab -
counter = 0;
step tab -
if (counter == 0){
if mouse_check_button(mb_left)
{
if...
Hello I am fairly new to using GML and i'm using Gamemaker 1.4 to make a text adventure game with multiple choices and I have run into an issue that I cant seem to fix. Essentially when I play through the game if I make one choice it will take me down the path of the later choice, sorry for the...
I have been working on a game by myself. I have spent a week hammering out the mechanics and scripts and spent hours debugging to get to this point. There are still issues with the game, and I will explain the issues in a bit.
The menus are fully functional. The controls are arrow, escape and...