Download it here: City Drop on GameJolt / City Drop on Itch.io
I felt like making a 1-bit game, so here's a little puzzle game called City Drop, I made it in roughly 2 days, give or take a few hours.
City Drop is a meditative mash-up of Tetris and Match-3 (Match-2, in this case). Done in a...
Hello! I'm making a tile-matching game (Tetris). After a piece fall down and collides for a second its' underneath collision rectangle, it creates "Dead tiles" so to say ( gets converted into 4 "dead" objects).
//In one of the pieces Triggered alarm
if collidedU = 1
{
global.Morph = 1...
Hey, i'm triying to make a tetris ghost piece, but it glitchs only in this case
my code is if place_meeting(x, y, solid_o){
y -= 8}
if !place_meeting(x, y + 1, solid_o)and(!place_meeting(x, y + 1,wall_o)){
y += 8}
if place_meeting(x, y, wall_o){
y -= 8
}
the sprite have precise...
Hey, i'm triying to make a tetris ghost piece, but it glitchs only in this case
my code is if place_meeting(x, y, solid_o){
y -= 8}
if !place_meeting(x, y + 1, solid_o)and(!place_meeting(x, y + 1,wall_o)){
y += 8}
if place_meeting(x, y, wall_o){
y -= 8
}
Hey, i'm having issues with moving the blocks down after clearing the line, here's the code of deleting an line:
for(var _y = 0; _y < 128; _y++){
var full = true;
for(var _x = 8; _x < 81; _x++){
if(!instance_position(_x,_y,solid_o)){
full = false...
I'm trying to work on a tetris clone, most mainly for practice, but I can't seem to get the collisions to work properly, the pieces won't fit into certain spaces properly. I can't imagine why the collisions aren't working, but I've tried many different approaches to a collision system, but each...
GM Version: 2.X
Target Platform: ALL
Download: N/A
Links: N/A
Summary:
This tutorial will get you perfect, snappy style, tween-ish with rebound object rotation. This is really useful and fun for Tetris-type games and would look great in 2d platformer games on platforms that rotate too.
UPDATE...
Hello there, I'm trying to do a tetris by my own and I came around this problem which I can't solve.
I have all of my tetris pieces as objects, and everytime once an instance gets created, it goes every second down, but it leaves like a sprite rail which doesn't have to do, just like in the...
"Figureblot" is a simple game very similar to tetris.
Features:
- The pieces come out above and below
-It has very weird figures that increase difficulty
-There are 3 "special pieces".
-It has global and local highscores system, you can sign in with the google play account and change your name...
GM Version: 1.4
Target Platform: Windows/Mac OSX
Download: N/A
Links: (Assets) https://www.dropbox.com/sh/jw460k5gnslninl/AABvNe_mZ_ahP9zgWImJXHTXa?dl=0
Summary:
Welcome to Let's Clone! I've been working hard to finish up Tetris so I can start uploading this clone tutorial, and the time is...
GMLTetris 1.1
A Tetris demo project. Just configure or mod to suit your needs. A great project to learn GML from!
Fully-featured, and configurable, it requires only sound files to be added to complete the project.
It’s meticulously researched, beautifully coded, fully documented, and...
Hey there I'm currently working on a tetris like game and i want the score gained when you clear a line to multiply based on the number of blocks with the most occurring sprite in the cleared line. However the only way I can think to do this is by checking the sprite of each block in the line...
I have basically a tetris like clone and I convert the blocks into 50x50 objects I call "obj_solid". I need to check these rows if they are all filled and delete them all...I have followed an online tutorial and it didn't help....it basically has me jumping to a position and check each one and...
Hello there,
I'm trying to make a tetris game in gamemaker 2 and I would like to know if it's possible to destroy instances in fixed y position ? ( this is for clearing a line in tetris)
for exapmle if an object name's == THIS and it's Y coord == this, then destroy it .
Is it possible ?
Hi all!
I am having troubles with my copy of tetris game. I have difficulty in making a hard drop, I made a temporary solution with somthing like this:
[OBJECT PIECE]
(STEP EVENT)
if (key_space_press){
hard_drop = true;
alarm[1] = 1;
}
(ALARM[1] EVENT)
/* Here i check collision...
Hi everyone,
I am creating a Tetris game and am trying to make it so that the rows get destroyed when a row is filled with blocks.
I have 7 different sprites for the block pieces and they all contain 4 cells worth of blocks (each 16 pixels wide and long)
In order to destroy a row, I would need...
Hey everyone. I am trying to make a quick drop function in my Tetris game that makes the block instantly fall to the bottom when the player presses a certain button.
Currently the blocks fall at a fixed rate of 16 pixels every second. So when the player presses the space key, I have a while...
[hypothetical question]
What if no one made Tetris yet and it was developed last week, would it still be a smash hit like it was a long time ago?
I'm guessing it would go under because there are so many other nice minimal games out there for browser and mobile.
Hardware is important too...
Hello everyone,
I am a beginner user of this awesome engine GameMaker: Studio and I am trying from time to time to create something to play with. I am now making a simple Tetris clone but I am stuck at very stupid error. Don't know if this is a GameMaker error itself or I am doing something...