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terraria

  1. Simon Gust

    Discussion Fluid Simulation on a Grid

    Hey Gamemakers I've spent a lot of time on fluid simulation the past couple of months, not because I don't know how to make it, rather just to try as many ways as possible to get it to work without bugs and good performance. At this time the code I have is not very efficient, not even on the...
  2. inertias

    Terraria-like menu while generating a random world?

    In my game, a world is randomly pre-generated via perlin noise in the menu before the game starts. The world is a bit large, so the game freezes for several seconds until generated. This is fine since the player just needs to wait a bit before the game starts, but I realized that games like...
  3. Simon Gust

    GML Structs vs memory

    So, I upgraded from GMS 1.4 to GMS 2 (Runntime:v2022.3.0.497) Steam version. My game is a Terraria clone and I was very hyped for the structs and new arrays. In Terraria (as of 1.2), the blocks are made up of structs, 12 bytes raw data per block, probably 13 bytes in the latest version...
  4. N

    Free Ginger Nature | Sandbox!

    Ginger Nature is a small sandbox game based around a small gingerbread man. I made this in one day (20/12/2018) and I thought it went pretty well! All the keys are shown when you open the game, but if you need the keys here they are: - W, A and D to move - Z & X to change blocks (shown in top...
  5. Simon Gust

    Game Mechanics Design for Terraria like game

    Hello fellow designers I have picked up the design of my project (desolation of the heron) (title not set) again after a long pause. And I now know in what direction I want to go with this. For those who don't know, my project is a Terraria ripoff but it has nuts goners, so it's legal...
  6. S

    Networking: Sending randomly generated world (Terraria-style)

    Hey guys, first of all this is my first post so sorry if I didn't quite understand the rules of this forum too well, but I'll give it a shot :) As mentioned, I'm currently working on a project which is meant to be similar to Terraria. The problem here is that I'm generating a random world with...
  7. Simon Gust

    Alpha Desolation of the Heron

    Desolation of the Heron is a part time project of mine. The game name is out of context and more or less just random words put together. The game is a 2D randomly generated side-scroller adventure game and heavily inspired by Terraria and Minecraft. As of now, there isn't much of gameplay...
  8. A

    Mimic Terraria's Skeletron Movement

    Before you ask, no I am not using Re-Logic's art. I have my own listed below. The left sprite is his hands, the right is his head. I want to mimic the movement of Terraria's boss Skeletron (Preferably Expert) with some differences. I don't need entire bits of code, just main pieces...
  9. O

    Asset - Project Simple Water

    Marketplace: https://marketplace.yoyogames.com/assets/5375/simple-water Download .exe here: https://drive.google.com/open?id=0B5SmSXI3oLGpRzBlRXFBeERjOTQ Price: FREE till the 7th of july! Simple grid based water. Simple and intuitive to use, the water is based off the water shown in games...
  10. Simon Gust

    Legacy GM The power of binary

    GM Version: GM:S 2.3 Target Platform: All Download: N/A Links: N/A Summary: This tutorial shows you how to use binary math to bitmask multiple values into one. Simulating your own data types in the process. Tutorial: You all know binary right, the zeros and ones that make up every number in...
  11. G

    Room size like Terraria.

    Hi everyone, I am creating a game more than anything to learn, like terraria, but I have a problem, I don't Know how render 10.000x10.000 objects array in the room as each object is a part of the map (land, water, sand ...). The main idea is to create a huge room and put a smaller view but may...
  12. Dragon47

    Asset - Shaders 2D Block Lighting (free)

    Demo: https://1drv.ms/u/s!AppH38QcoEBfiKVDIoupeQEdO57wLw (Version 2.0.0 finally released! Features much easier implementation.) This asset lets you implement 2D block lighting for your game. Although the included example also visualizes blocks, this asset's focus is on the lighting...
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