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Hi everyone!
This is just a really simple isometric terrain engine I created today.
Its a simple engine where you can raise and lower the terrain with your mouse.
The engine also includes slopes which will automatically appear to smooth out the terrain.
A little player will spawn on the plain...
Hey everyone, I'm trying to find the best way to do flooring/terrain in my game but I can't find out how to do it the way I want. I want it to look like this:
basically I draw a tiled background on the whole room and remove the portion that isn't touching the object. I think it could be done...
Hello. I am not quite sure if anyone has already asked this question as i couldn't find any answers, i would like to know your opinions: Which is the best way to create ground/terrain in platformer games on which the player would walk? What is the most efficient way so it won't use many...
I have been using terrain sprites in objects and placing them in my rooms. That can be a lot of objects when I'm done. However, I read that using objects like this is a bad thing to do in comparison to using tilesets. Is this true, and if it is, how bad is the overhead?
I'm using GM2 now...
Hello.I currently have a problem with a project that I'm working on.When I click the left button to destroy the land, it generates a black hole.
Photo here :
http://oi64.tinypic.com/5uidna.jpg
I am attaching the code here so maybe someone can fix it for me.Thanks a lot :)
//Deletes the old...
hey, i'm new in gml, and, i want to know how to generate a random number of tiles (terrain), in code
i want to make something like this
btw, sorry for my bad english, is not good enough
https://postimg.org/image/xe56aqtxp/
I am currently trying to create a game with destructable terrain like in the worms games. I have currently been able to create one with a code that draws a black circle on the white terrain, which then is created into a sprite and replaces the old sprite, giving it a new collision mask.
My...
Currently im using tiles for the graphics and ds_grids for the collision detection and data storage, but i noticed that ds_grids do not like going negative, what's the best way of countering it, and ensuring that the world will be infinite? Would just mirroring the world using abs(x) be the best...
The built in room editor gets the job done for the basic built-in stuff GameMaker: Studio offers but for more advanced stuff, you have to do a lot of stuff another way. For a project I'm working on, I build the level out of polygons.
The problem I'm having now is coming up with the best (or a...
Download demo: http://www.mediafire...ders (Demo).exe
This extension includes two shaders which autotiles and depth sorts your tiles in an instant. There's a collection of 5 scripts which makes it easy to use the extension. Usually you would organize your tiles and create edges and corners...