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Hello, Game Maker Community!
I ran into problem with smooth terrain generation. Initially a had something like on the image below.
This terrain was generated with using ds_grid_set_region and ds_grid_set_disk in random positions of ds_grid
I should say, that I've tried using Perlin's noise...
So I was told to make a randomly generated terrain. I made this software in about 4 hours or so. It creates randomly generated worlds. I call it Godgen because the stuff it makes looks like the Fertile Crescent, the middle east, and the Bible is in the Middle East. And it automatically generates...
I've been making a destructible terrain engine and am planning on releasing on the marketplace soon for around $5.
Features:
Per pixel destructible world
Per pixel precise collision
Random\procedural terrain generation with multiple options for smoothness, altitude, grass length, slope...
[Jen_scripts v2.0]
Asset for Procedural Terrain Generation
Download: https://cloakedgames.itch.io/jen-scripts
[Jen_scripts] Asset for Procedural Terrain Generation Created by Cloaked Games
Jen_scripts is a GameMaker Studio 2 library designed for rapid prototyping and development of...
Hi everyone,
Does anyone know how to make a random terrain that moves towards the player.
It's a dash game so the player never moves on the x direction but the floor moves towards the player.
I had it all done perfectly and looking really good but when tested on mobile it got max 20 fps so I...
Hi everyone, I am creating a game more than anything to learn, like terraria, but I have a problem, I don't Know how render 10.000x10.000 objects array in the room as each object is a part of the map (land, water, sand ...). The main idea is to create a huge room and put a smaller view but may...