1. Nocturne

    OFFICIAL How Do Indie Devs Spend Their Holidays?

    The holidays are an interesting time for the video game industry. For consumers, it’s all about snagging great deals, giving gifts, and spending a fair bit of time cozying up on a couch in their comfiest jumper marathoning their latest games. But for developers, holidays can be a different...
  2. Nocturne

    OFFICIAL Tech Blog: Dynamic MP Grids
  3. Mike

    OFFICIAL TechBlog: BINARY FILES - HACKING MANIC MINER - PART 1 So, I thought it would be a nice little change of pace to do a little retro game hacking, and at the same time learn about binary files. Since most retro games are stored in old binary formats, buffers are ideally...
  4. Mike

    OFFICIAL TechBlog: DYNAMIC RENDERING MASKS So this is a quick one, but incredibly cool and valuable. When drawing to the screen (or a surface), most people only think about the colour, that is the red,green and blue channels, but actually there's also an alpha channel. Now it...
  5. Mike

    OFFICIAL Realtime 2D lighting - Part 2

    The second part of the realtime 2D lighting Tech Blog is now live. Realtime 2D Lighting in GameMaker Studio 2 - Part 2 "In the last post, I showed you how to create the fundamentals of a 2D lighting system, so in this one I want to carry on the current example and make it more like an actual...
  6. Mike

    OFFICIAL Realtime 2D lighting - Part 1

    We have a new tech blog up at YoYo Games, and it's all about the lights! Realtime 2D Lighting in GameMaker Studio 2 - Part 1 "One of the more advanced things developers want to do is create their own 2D lighting engine, but the reality of it sometimes gets a little overwhelming. In this post...
  7. Mike

    OFFICIAL GameMaker Studio 2 IDE hints and tips, part 2

    A few folk asked from some more GMS2 hits and tips, so here you go!